
Ilya Malyuha developed core gameplay systems and customization features for the KnownLedge/LabRatGit repository, focusing on player movement, climbing, camera transitions, and a robust hat customization system. Using Unity and C#, Ilya implemented mechanics such as pipe transport, stamina-based climbing, and automatic collectable systems, while refining animation, physics, and UI workflows. The work included modular refactoring for maintainability, persistent save/load systems, and test infrastructure to accelerate QA. By addressing stability and data integrity issues, Ilya improved player experience and onboarding. The engineering approach demonstrated depth in 3D movement, asset management, and scene orchestration, resulting in a scalable, maintainable codebase.

April 2025 — KnownLedge/LabRatGit: Delivered core gameplay features, customization enhancements, and stability improvements across LabRat environments. Implemented a comprehensive hat customization system (UI, loadable hats, scaling and placement on the rat with camera integration), camera transitions and Time Manager for reliable pacing, and arena/test infrastructure improvements (Arena Test Integration, updated collectibles, inspector variables, and UI/test scaffolding) to accelerate QA cycles. Fixed critical data persistence and gameplay bugs (chosen hat startup persistence, SFX/bird trigger fixes, cork animation fixes, and movement/respawn issues) and delivered arena/test scaffolding polish and lab2 cork content updates. These upgrades increase player engagement, reduce churn, and enable fast iteration for features and QA.
April 2025 — KnownLedge/LabRatGit: Delivered core gameplay features, customization enhancements, and stability improvements across LabRat environments. Implemented a comprehensive hat customization system (UI, loadable hats, scaling and placement on the rat with camera integration), camera transitions and Time Manager for reliable pacing, and arena/test infrastructure improvements (Arena Test Integration, updated collectibles, inspector variables, and UI/test scaffolding) to accelerate QA cycles. Fixed critical data persistence and gameplay bugs (chosen hat startup persistence, SFX/bird trigger fixes, cork animation fixes, and movement/respawn issues) and delivered arena/test scaffolding polish and lab2 cork content updates. These upgrades increase player engagement, reduce churn, and enable fast iteration for features and QA.
March 2025 performance summary for KnownLedge/LabRatGit: Delivered a robust automatic collectable system with enhanced collection mechanics and fixes for null pointers, launched arena test infrastructure, integrated background music and camera switcher, and expanded collectable interactions with SFX/VFX. Implemented a SaveManager for persistent progress, improved UI (Simon Says screen) and net animations, and established arena-related tests/scaffolding. Addressed critical camera focus/zoom and interaction stability issues, along with trigger, pause-menu, and collectable disappearance fixes, significantly reducing release risk and improving player experience. Demonstrated strong proficiency in Unity/C#, gameplay systems, test automation, audio/visual integration, and maintainability.
March 2025 performance summary for KnownLedge/LabRatGit: Delivered a robust automatic collectable system with enhanced collection mechanics and fixes for null pointers, launched arena test infrastructure, integrated background music and camera switcher, and expanded collectable interactions with SFX/VFX. Implemented a SaveManager for persistent progress, improved UI (Simon Says screen) and net animations, and established arena-related tests/scaffolding. Addressed critical camera focus/zoom and interaction stability issues, along with trigger, pause-menu, and collectable disappearance fixes, significantly reducing release risk and improving player experience. Demonstrated strong proficiency in Unity/C#, gameplay systems, test automation, audio/visual integration, and maintainability.
February 2025 performance summary for KnownLedge/LabRatGit focused on delivering core player mobility features, stability improvements, and enhanced camera workflows. The work enables richer level design, smoother navigation for player and rat characters, and more reliable multi-camera experiences across game scenarios.
February 2025 performance summary for KnownLedge/LabRatGit focused on delivering core player mobility features, stability improvements, and enhanced camera workflows. The work enables richer level design, smoother navigation for player and rat characters, and more reliable multi-camera experiences across game scenarios.
January 2025 monthly summary for KnownLedge/LabRatGit. Focused on internal codebase health to boost developer velocity and onboarding. Delivered a major refactor that reorganized project structure without user-facing changes, enabling faster maintenance and scalable feature work. The work reduces cognitive load and sets a foundation for future enhancements and faster onboarding.
January 2025 monthly summary for KnownLedge/LabRatGit. Focused on internal codebase health to boost developer velocity and onboarding. Delivered a major refactor that reorganized project structure without user-facing changes, enabling faster maintenance and scalable feature work. The work reduces cognitive load and sets a foundation for future enhancements and faster onboarding.
December 2024: Delivered two core features for KnownLedge/LabRatGit that directly drive player engagement and usability, plus stability improvements that reduce jank during transitions. Key features: 1) Player Movement and Jump Handling Enhancements — refined rotation, movement speed, turn power, ground vs. air movement interactions, and input handling for a more responsive feel. Commit: d383fe9721bac6da209f3f2b1cd22cedb828f0c8 (Rotation Fix). 2) Camera Switching System — added multi-perspective switching via trigger zones with new animation controllers and scripts; transitions temporarily disable player movement to ensure smooth changes. Commits: 5c9651bb6dddbe28b4fd7690fed99c87e403fda0 (Camera switch) and 3b3dc2b42730c30746371c7ef546bf802eb15272 (Upgrade of Camera Switcher). Major bugs fixed: - Rotation instability in player orientation (Rotation Fix). - Improved reliability and smoothness of camera transitions through updated switcher logic and input gating during switches. Overall impact and accomplishments: - Substantially improved player feel and immersion; faster, more intuitive movement and camera navigation. - Reduced transition jank, enabling smoother cutscenes and exploration in complex scenes. - Delivered maintainable, scalable camera system with clear traceability via commit references. Technologies/skills demonstrated: - Unity gameplay programming, input handling, and refined movement physics. - Camera systems design with trigger zones, animation controllers, and transition states. - Code quality and maintainability through modular camera switcher and input gating. Business value: - Higher player satisfaction, lower friction during movement and camera changes, and a foundation for future features and polish in KnownLedge/LabRatGit.
December 2024: Delivered two core features for KnownLedge/LabRatGit that directly drive player engagement and usability, plus stability improvements that reduce jank during transitions. Key features: 1) Player Movement and Jump Handling Enhancements — refined rotation, movement speed, turn power, ground vs. air movement interactions, and input handling for a more responsive feel. Commit: d383fe9721bac6da209f3f2b1cd22cedb828f0c8 (Rotation Fix). 2) Camera Switching System — added multi-perspective switching via trigger zones with new animation controllers and scripts; transitions temporarily disable player movement to ensure smooth changes. Commits: 5c9651bb6dddbe28b4fd7690fed99c87e403fda0 (Camera switch) and 3b3dc2b42730c30746371c7ef546bf802eb15272 (Upgrade of Camera Switcher). Major bugs fixed: - Rotation instability in player orientation (Rotation Fix). - Improved reliability and smoothness of camera transitions through updated switcher logic and input gating during switches. Overall impact and accomplishments: - Substantially improved player feel and immersion; faster, more intuitive movement and camera navigation. - Reduced transition jank, enabling smoother cutscenes and exploration in complex scenes. - Delivered maintainable, scalable camera system with clear traceability via commit references. Technologies/skills demonstrated: - Unity gameplay programming, input handling, and refined movement physics. - Camera systems design with trigger zones, animation controllers, and transition states. - Code quality and maintainability through modular camera switcher and input gating. Business value: - Higher player satisfaction, lower friction during movement and camera changes, and a foundation for future features and polish in KnownLedge/LabRatGit.
November 2024 performance summary for KnownLedge/LabRatGit. Delivered major gameplay enhancements and stability improvements across climbing, movement, and demo scenarios, driving tangible business value through improved player experience and maintainability. Key outcomes: - Robust Climbing System with ledge and wall traversal plus stamina integration, implemented across multiple commits (e.g., Climbing System, Ledge CLimbing, Wall Climbing, Stamina updates) and refined with ledgeClimbing_2 updates and related stamina adjustments. These changes enable longer, more dynamic traversal and unlock new gameplay possibilities. - Rat Movement and Rotation refinements delivering smoother, more responsive traversal and realistic orientation during navigation; implemented via iterative updates to RatMovement.cs and rotation logic. - JumpLock mechanic introduced to support controlled jumping behavior, enabling safer, predictable action sequences and better animation synchronization. - Top-Down Example Scene added/updated to demonstrate mechanics and facilitate demonstrations, onboarding, and QA. - Stability enhancements through Conflict Resolution and General Bug Fixes (including JumpLock stability and Jump/Lock scenarios), reducing regressions and improving overall reliability. Overall impact: - Elevates core gameplay feel with more believable traversal and control, enhancing player engagement and retention. - Improves maintainability and future velocity by consolidating climbing/movement logic and stabilizing the codebase through targeted fixes and clean scene/demo workflows. - Demonstrates a broad technical skill set including physics and animation coordination, AI/movement heuristics, scene orchestration, and disciplined version control. Technologies/skills demonstrated: - C#, Unity, 3D traversal mechanics, stamina systems, rotation/orientation logic, JumpLock concept, merge conflict resolution, general bug-fix discipline, scene preparation and demo tooling.
November 2024 performance summary for KnownLedge/LabRatGit. Delivered major gameplay enhancements and stability improvements across climbing, movement, and demo scenarios, driving tangible business value through improved player experience and maintainability. Key outcomes: - Robust Climbing System with ledge and wall traversal plus stamina integration, implemented across multiple commits (e.g., Climbing System, Ledge CLimbing, Wall Climbing, Stamina updates) and refined with ledgeClimbing_2 updates and related stamina adjustments. These changes enable longer, more dynamic traversal and unlock new gameplay possibilities. - Rat Movement and Rotation refinements delivering smoother, more responsive traversal and realistic orientation during navigation; implemented via iterative updates to RatMovement.cs and rotation logic. - JumpLock mechanic introduced to support controlled jumping behavior, enabling safer, predictable action sequences and better animation synchronization. - Top-Down Example Scene added/updated to demonstrate mechanics and facilitate demonstrations, onboarding, and QA. - Stability enhancements through Conflict Resolution and General Bug Fixes (including JumpLock stability and Jump/Lock scenarios), reducing regressions and improving overall reliability. Overall impact: - Elevates core gameplay feel with more believable traversal and control, enhancing player engagement and retention. - Improves maintainability and future velocity by consolidating climbing/movement logic and stabilizing the codebase through targeted fixes and clean scene/demo workflows. - Demonstrates a broad technical skill set including physics and animation coordination, AI/movement heuristics, scene orchestration, and disciplined version control. Technologies/skills demonstrated: - C#, Unity, 3D traversal mechanics, stamina systems, rotation/orientation logic, JumpLock concept, merge conflict resolution, general bug-fix discipline, scene preparation and demo tooling.
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