
Victor Nogueira developed and integrated new weapon sprites for the Holy Claymore and Nullrod across the Goob-Station and ProjectOmu/OmuStation repositories, focusing on enhancing visual fidelity and aligning asset presentation with modern UI standards. Using skills in game development, graphic design, and sprite design, Victor updated contributor attributions to ensure license compliance and proper credit. The work emphasized consistency between projects and laid the foundation for streamlined asset management. Although the scope was limited to two features within a month and did not include bug fixes, the updates improved user experience and prepared both projects for future visual enhancements.

In January 2026, the team delivered significant weapon-visual updates across two projects, enhancing visual fidelity and contributor attribution while maintaining a focus on user experience and consistency. The updates align asset presentation with modern UI expectations and prepare the ground for more cohesive styling in future releases.
In January 2026, the team delivered significant weapon-visual updates across two projects, enhancing visual fidelity and contributor attribution while maintaining a focus on user experience and consistency. The updates align asset presentation with modern UI expectations and prepare the ground for more cohesive styling in future releases.
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