
Developed a damage feedback feature for the profpantoja/chonGame repository, focusing on enhancing player experience through immediate visual cues. The solution introduced a floating DamageNumber indicator that appears on screen when an agent takes damage, allowing players to quickly assess in-game events. Leveraging Java and JavaFX, the implementation tracked active damage indicators within the game environment and rendered them using a custom JavaFxDrawer. This approach improved the gameplay feedback loop by providing clear, real-time information, supporting faster decision-making. The work demonstrated proficiency in frontend and UI/UX development, with a focus on integrating responsive visual elements into a game context.
February 2025: Delivered a damage feedback feature for profpantoja/chonGame that visually communicates damage events to players. Implemented a floating DamageNumber indicator, with Environment tracking of active damage indicators and JavaFxDrawer rendering on-screen feedback. This enhances user experience by providing immediate, clear feedback on damage events and supports faster in-game decision-making. The work is traceable to commit 3c2d5df0de18a28ed7e02602bb6c14bd94a8efa7 with message 'Add draw loss points when an agent is attacked'.
February 2025: Delivered a damage feedback feature for profpantoja/chonGame that visually communicates damage events to players. Implemented a floating DamageNumber indicator, with Environment tracking of active damage indicators and JavaFxDrawer rendering on-screen feedback. This enhances user experience by providing immediate, clear feedback on damage events and supports faster in-game decision-making. The work is traceable to commit 3c2d5df0de18a28ed7e02602bb6c14bd94a8efa7 with message 'Add draw loss points when an agent is attacked'.

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