
Worked on the getsentry/sentry-unreal repository to deliver Editor Crash Reporting DSN Isolation, a feature that separates crash reports from the Unreal editor and production builds. Using C++ and Objective-C, implemented a new EditorDsn configuration and adjusted the Sentry initialization path to apply the editor-specific DSN when running in the development environment. This approach routes editor crashes to a dedicated Sentry project, reducing cross-environment noise and enabling more targeted triage of development issues. The work focused on configuration management and plugin development, minimizing changes to the codebase while preserving build compatibility and improving crash report management for Unreal editor workflows.
April 2025 (getsentry/sentry-unreal): Delivered Editor Crash Reporting DSN Isolation to separate editor crash reports from production/game crashes by applying the Editor DSN during Sentry initialization when running in the Unreal editor. This feature reduces cross-environment noise and enables targeted triage for development crashes.
April 2025 (getsentry/sentry-unreal): Delivered Editor Crash Reporting DSN Isolation to separate editor crash reports from production/game crashes by applying the Editor DSN during Sentry initialization when running in the Unreal editor. This feature reduces cross-environment noise and enables targeted triage for development crashes.

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