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RebornIllu

PROFILE

Rebornillu

Jacob Norber developed core gameplay systems and level design foundations for the AlexisBliesener/Bewitched repository, focusing on scalable environments, onboarding, and progression mechanics. He used Unity and C# to implement blockouts, navigation aids, and interactive elements, iteratively refining layouts and gameplay flow to support early playtesting and reduce downstream rework. Jacob integrated 3D modeling and ProBuilder for environment expansion, while tuning the in-game economy and drop systems to balance monetization and player progression. His work included bug fixes for collision, UI, and progression blockers, resulting in stable, polished levels and encounters that improved playability, onboarding, and overall game performance.

Overall Statistics

Feature vs Bugs

79%Features

Repository Contributions

46Total
Bugs
3
Commits
46
Features
11
Lines of code
5,830,502
Activity Months5

Work History

December 2025

7 Commits • 3 Features

Dec 1, 2025

December 2025 (AlexisBliesener/Bewitched): Delivered targeted polish, balance, and stability improvements that enhance playability, progression, and performance across core levels and encounters. Focused work on visuals and interaction polishing, loot balance, and boss encounter tuning, complemented by critical progression and UI/collision fixes to reduce blockers and improve player feedback. Business value realized through smoother gameplay, clearer progression pacing, and lower runtime lag in boss fights.

November 2025

12 Commits • 2 Features

Nov 1, 2025

Monthly work summary for 2025-11 focused on delivering core gameplay depth and monetization balance for AlexisBliesener/Bewitched. Key work includes a Level Design Overhaul for Levels 1 and 2 and tuning of the drop system and card economy, resulting in clearer progression and stronger monetization signals.

October 2025

11 Commits • 3 Features

Oct 1, 2025

Concise monthly summary for 2025-10 focusing on delivering core game development milestones in AlexisBliesener/Bewitched, including level design foundations, richer gameplay assets, and economy tuning. Highlights business value through faster iteration, improved player progression, and increased stability.

September 2025

14 Commits • 2 Features

Sep 1, 2025

In September 2025, the Bewitched project advanced core gameplay polish and onboarding readiness, delivering a scalable foundation for future iterations. The team focused on Level 1 redesign and environment expansion, complemented by a Tutorial setup and UI/UX refinements to improve onboarding and accessibility. The work enhances player navigation, reduces onboarding friction, and strengthens the product’s early-stage value proposition while establishing reusable patterns for future sprints.

August 2025

2 Commits • 1 Features

Aug 1, 2025

August 2025 delivered foundational Level 1 blockout and environment design for the Bewitched project, establishing core layout, navigation aids, and gameplay flow to enable early playtesting and faster iteration. The work reduces downstream rework by locking in level geometry, transforms, and collision boundaries early, aligning with design goals and set-up for subsequent content.

Activity

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Quality Metrics

Correctness84.4%
Maintainability80.8%
Architecture78.2%
Performance77.8%
AI Usage23.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity SceneUnity YAMLYAML

Technical Skills

3D Art Integration3D Modeling3D modelingBalancingBug FixingC#C# programmingC# scriptingGame DevelopmentLevel DesignProBuilderUnityUnity Enginegame developmentlevel design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

AlexisBliesener/Bewitched

Aug 2025 Dec 2025
5 Months active

Languages Used

C#UnityUnity AssetUnity SceneUnity YAMLYAML

Technical Skills

3D ModelingGame DevelopmentLevel DesignUnity3D Art IntegrationProBuilder

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