
Alexis Bliesener developed and refined core gameplay and UI systems for the AlexisBliesener/Bewitched repository, focusing on player experience, visual clarity, and workflow efficiency. Over five months, Alexis delivered features such as upgrade selection flows, shop integration, and dynamic HUD elements, while also implementing robust input handling for both mouse and controller. Using Unity, C#, and asset management pipelines, Alexis improved asset organization, enhanced visual feedback with lighting and vignette effects, and streamlined QA through test-level isolation. The work demonstrated depth in UI/UX design, system integration, and cross-device usability, resulting in a more polished, accessible, and maintainable game project.

Month: 2025-12 – AlexisBliesener/Bewitched Key features delivered: - Gameplay Visual and Lighting Enhancements: improved visual fidelity with stronger vignette on drain, pulse feedback when eleth's health is draining, and broader lighting adjustments to enhance atmosphere. (Commits: 4b012ffa128cbe739c1a23cc88ce2540ce8733ef; 6079b434039165fb7588352529c21b959bb68ca3; f930d40d6e81e74f7beb75148d863fb0015b3d68; 3e714fb8bc1c27ba30da7ad8645b61ba65b45d65) - User Interface, UX Polish and Accessibility Improvements: readability improvements, main menu scaling, credits screen, controller UI assets, and refined death menu text and controls. (Commits: 9551dda42ab0d792d2c5ed20951d1a7de2113096; 5dbf9dfc0059ab8bb7d7df586637c79c112cc9a6; 286c22a737deea43cf85dd4ba48f8f4ca65e394d; 33de3ca70d6d3f6033730fb38b11603211b40af0; d65b92a1b34c3cf005aeec50b117e2c4f6d93a9a; b2f2e102df7d1773624e8f5dbccd92dd54f248bb; e5b8ce1e4f1f7a3b1309178c7ab40b19c5871194) - Branding, Icons and Upgrades: brand refresh with new project icon and updated product name, plus new upgrade icons and related UI assets. (Commits: e5ce402eaa61cc49a4f3e15b1eea0042bd5ff02a; 06f0677975200ec03395415609537c25a2bfdbc0) Major bugs fixed: - No explicit critical bugs listed for this month in the provided data; efforts focused on delivering features and polish. Overall impact and accomplishments: - Elevated player immersion and retention through enhanced visuals and audio-visual feedback, streamlined menu and readability improvements, and consistent branding across the product. These changes reduce onboarding friction, improve accessibility, and strengthen market presence with a refreshed icon and upgraded UI assets. Technologies/skills demonstrated: - Unity-based visual effects and lighting tuning (vignette, pulse effects, lighting adjustments). - UI/UX design, accessibility improvements, and asset management for menus, death screen, and credits. - Branding and asset pipeline: project icon update, product name changes in project settings, and upgrade icon/UI asset refresh.
Month: 2025-12 – AlexisBliesener/Bewitched Key features delivered: - Gameplay Visual and Lighting Enhancements: improved visual fidelity with stronger vignette on drain, pulse feedback when eleth's health is draining, and broader lighting adjustments to enhance atmosphere. (Commits: 4b012ffa128cbe739c1a23cc88ce2540ce8733ef; 6079b434039165fb7588352529c21b959bb68ca3; f930d40d6e81e74f7beb75148d863fb0015b3d68; 3e714fb8bc1c27ba30da7ad8645b61ba65b45d65) - User Interface, UX Polish and Accessibility Improvements: readability improvements, main menu scaling, credits screen, controller UI assets, and refined death menu text and controls. (Commits: 9551dda42ab0d792d2c5ed20951d1a7de2113096; 5dbf9dfc0059ab8bb7d7df586637c79c112cc9a6; 286c22a737deea43cf85dd4ba48f8f4ca65e394d; 33de3ca70d6d3f6033730fb38b11603211b40af0; d65b92a1b34c3cf005aeec50b117e2c4f6d93a9a; b2f2e102df7d1773624e8f5dbccd92dd54f248bb; e5b8ce1e4f1f7a3b1309178c7ab40b19c5871194) - Branding, Icons and Upgrades: brand refresh with new project icon and updated product name, plus new upgrade icons and related UI assets. (Commits: e5ce402eaa61cc49a4f3e15b1eea0042bd5ff02a; 06f0677975200ec03395415609537c25a2bfdbc0) Major bugs fixed: - No explicit critical bugs listed for this month in the provided data; efforts focused on delivering features and polish. Overall impact and accomplishments: - Elevated player immersion and retention through enhanced visuals and audio-visual feedback, streamlined menu and readability improvements, and consistent branding across the product. These changes reduce onboarding friction, improve accessibility, and strengthen market presence with a refreshed icon and upgraded UI assets. Technologies/skills demonstrated: - Unity-based visual effects and lighting tuning (vignette, pulse effects, lighting adjustments). - UI/UX design, accessibility improvements, and asset management for menus, death screen, and credits. - Branding and asset pipeline: project icon update, product name changes in project settings, and upgrade icon/UI asset refresh.
Monthly summary for 2025-11 — Repository: AlexisBliesener/Bewitched Business value and technical outcomes: - Level Testing workflow: Imported a new green altar and created a test clone of the level to accelerate QA, enabling faster iteration without touching live content. (commit 7fa37fa88448b6558dd4d474bc7ebd8091031a8f) - UI/UX polish across core flows: Enhanced main menu navigation and fonts, added a new pause menu, and improved readability across swap/shop screens to reduce user friction and onboarding time. (commits 157b3af1d04f7ec84c7a089e6df3d70b5905f4a2; 7e440482733bfc90e5d59d35244245500be067f1; 7328b5da6f18e410140b59a0e576f86b6207e720) - Description and messaging improvements: ShowDescription/HideDescription now include summaries and fixed the single invocation of descriptionText, improving clarity and reducing UI inconsistencies. (commit 678c8861c0a7af5675482098ad3eadbc8b9c00bc) - Stability and input consistency fixes: Resolved critical navigation and input issues with Main Menu and Pause Menu buttons and ensured consistent button colors across mouse and controller inputs. (commits b2859cf77ecb63b19b81886ff24053a969989591; 808ecbead007836acac40bfaee77aa1f3037b64b; 46bbeb976f60279b1c7369ae11fb07ebe2b80c51) - Visual polish and asset health: Introduced logo/font assets, guard icons, updated screen art, vignette effects, and cleaned UI asset folders, contributing to a more cohesive and professional user experience. (commits 79ea19d48e209f5c21991d3af185a8aab7318300; 9fb833fdfc379ff50b71eb089fd3f767aba2ce05; 69aff6dcce8007c8d177bdfabd658f2e4c4517fd; af6b751bbd77eff906292516ea5b63b01576cb68; 419d7b9be476d0b996c5d44590a90076790114dd; c3750401d3eabccb72fc9b8324ff0e93a286e130; 401cad7d547f211b67d920346625ce29c6927a58; 1b6dee34abe7e1e235672c175f01099cd7e4ba48) Key achievements (top 5): - Level Testing workflow established: imported green altar and created a test-level clone to accelerate QA (commit 7fa37fa88448b6558dd4d474bc7ebd8091031a8f). - UI/UX overhaul: improved main menu navigation and fonts, added a new pause menu, and enhanced swap/shop readability (commits 157b3af1d04f7ec84c7a089e6df3d70b5905f4a2; 7e440482733bfc90e5d59d35244245500be067f1; 7328b5da6f18e410140b59a0e576f86b6207e720). - ShowDescription/HideDescription enhancements: added summaries and fixed descriptionText invocation (commit 678c8861c0a7af5675482098ad3eadbc8b9c00bc). - Stability and input consistency fixes: main/pause menu button fixes and mouse-vs-controller color consistency (commits b2859cf77ecb63b19b81886ff24053a969989591; 808ecbead007836acac40bfaee77aa1f3037b64b; 46bbeb976f60279b1c7369ae11fb07ebe2b80c51). - Visual polish and asset health: logo/font import, guard icons, screen art updates, and asset cleanup for cohesive UX (commits 79ea19d48e209f5c21991d3af185a8aab7318300; 9fb833fdfc379ff50b71eb089fd3f767aba2ce05; 69aff6dcce8007c8d177bdfabd658f2e4c4517fd; af6b751bbd77eff906292516ea5b63b01576cb68; 419d7b9be476d0b996c5d44590a90076790114dd; c3750401d3eabccb72fc9b8324ff0e93a286e130; 401cad7d547f211b67d920346625ce29c6927a58; 1b6dee34abe7e1e235672c175f01099cd7e4ba48) Overall impact and accomplishments: - Delivered a mix of feature work and hardening fixes that improve QA efficiency, onboarding, and ongoing stability. The month brought a more polished UI, consistent input handling, and scalable asset management, directly enhancing user engagement and reducing support friction across PC and controller inputs. Technologies/skills demonstrated: - Unity UI/UX development, asset pipeline and UI prefab management - Input handling consistency (mouse vs controller) and cross-device usability - Feature/meta-features integration (description flows, upgrade UI, and navigation patterns) - QA enablement through test-level isolation and robust UI feedback loops
Monthly summary for 2025-11 — Repository: AlexisBliesener/Bewitched Business value and technical outcomes: - Level Testing workflow: Imported a new green altar and created a test clone of the level to accelerate QA, enabling faster iteration without touching live content. (commit 7fa37fa88448b6558dd4d474bc7ebd8091031a8f) - UI/UX polish across core flows: Enhanced main menu navigation and fonts, added a new pause menu, and improved readability across swap/shop screens to reduce user friction and onboarding time. (commits 157b3af1d04f7ec84c7a089e6df3d70b5905f4a2; 7e440482733bfc90e5d59d35244245500be067f1; 7328b5da6f18e410140b59a0e576f86b6207e720) - Description and messaging improvements: ShowDescription/HideDescription now include summaries and fixed the single invocation of descriptionText, improving clarity and reducing UI inconsistencies. (commit 678c8861c0a7af5675482098ad3eadbc8b9c00bc) - Stability and input consistency fixes: Resolved critical navigation and input issues with Main Menu and Pause Menu buttons and ensured consistent button colors across mouse and controller inputs. (commits b2859cf77ecb63b19b81886ff24053a969989591; 808ecbead007836acac40bfaee77aa1f3037b64b; 46bbeb976f60279b1c7369ae11fb07ebe2b80c51) - Visual polish and asset health: Introduced logo/font assets, guard icons, updated screen art, vignette effects, and cleaned UI asset folders, contributing to a more cohesive and professional user experience. (commits 79ea19d48e209f5c21991d3af185a8aab7318300; 9fb833fdfc379ff50b71eb089fd3f767aba2ce05; 69aff6dcce8007c8d177bdfabd658f2e4c4517fd; af6b751bbd77eff906292516ea5b63b01576cb68; 419d7b9be476d0b996c5d44590a90076790114dd; c3750401d3eabccb72fc9b8324ff0e93a286e130; 401cad7d547f211b67d920346625ce29c6927a58; 1b6dee34abe7e1e235672c175f01099cd7e4ba48) Key achievements (top 5): - Level Testing workflow established: imported green altar and created a test-level clone to accelerate QA (commit 7fa37fa88448b6558dd4d474bc7ebd8091031a8f). - UI/UX overhaul: improved main menu navigation and fonts, added a new pause menu, and enhanced swap/shop readability (commits 157b3af1d04f7ec84c7a089e6df3d70b5905f4a2; 7e440482733bfc90e5d59d35244245500be067f1; 7328b5da6f18e410140b59a0e576f86b6207e720). - ShowDescription/HideDescription enhancements: added summaries and fixed descriptionText invocation (commit 678c8861c0a7af5675482098ad3eadbc8b9c00bc). - Stability and input consistency fixes: main/pause menu button fixes and mouse-vs-controller color consistency (commits b2859cf77ecb63b19b81886ff24053a969989591; 808ecbead007836acac40bfaee77aa1f3037b64b; 46bbeb976f60279b1c7369ae11fb07ebe2b80c51). - Visual polish and asset health: logo/font import, guard icons, screen art updates, and asset cleanup for cohesive UX (commits 79ea19d48e209f5c21991d3af185a8aab7318300; 9fb833fdfc379ff50b71eb089fd3f767aba2ce05; 69aff6dcce8007c8d177bdfabd658f2e4c4517fd; af6b751bbd77eff906292516ea5b63b01576cb68; 419d7b9be476d0b996c5d44590a90076790114dd; c3750401d3eabccb72fc9b8324ff0e93a286e130; 401cad7d547f211b67d920346625ce29c6927a58; 1b6dee34abe7e1e235672c175f01099cd7e4ba48) Overall impact and accomplishments: - Delivered a mix of feature work and hardening fixes that improve QA efficiency, onboarding, and ongoing stability. The month brought a more polished UI, consistent input handling, and scalable asset management, directly enhancing user engagement and reducing support friction across PC and controller inputs. Technologies/skills demonstrated: - Unity UI/UX development, asset pipeline and UI prefab management - Input handling consistency (mouse vs controller) and cross-device usability - Feature/meta-features integration (description flows, upgrade UI, and navigation patterns) - QA enablement through test-level isolation and robust UI feedback loops
Month: 2025-10 Scope: AlexisBliesener/Bewitched – UI overhaul and UI asset refresh across core gameplay UI, input handling improvements, and asset organization to enable smoother user interactions and future feature work.
Month: 2025-10 Scope: AlexisBliesener/Bewitched – UI overhaul and UI asset refresh across core gameplay UI, input handling improvements, and asset organization to enable smoother user interactions and future feature work.
September 2025 – Bewitched: Delivered core UI/UX and gameplay-flow enhancements that drive clarity and monetization, including health bar visuals, upgrade sequencing, and shop integration; stabilized core mechanics and improved UI consistency. Business value: smoother user experience, clearer upgrade choices, and more reliable shop interactions.
September 2025 – Bewitched: Delivered core UI/UX and gameplay-flow enhancements that drive clarity and monetization, including health bar visuals, upgrade sequencing, and shop integration; stabilized core mechanics and improved UI consistency. Business value: smoother user experience, clearer upgrade choices, and more reliable shop interactions.
August 2025 monthly summary for AlexisBliesener/Bewitched focused on UI polish and art asset improvements for the player HUD. Delivered new UI art assets for health bar and ability frames with color variants and refined visuals for the slider bar to improve clarity and consistency with the art direction. No major bug fixes were documented in this period.
August 2025 monthly summary for AlexisBliesener/Bewitched focused on UI polish and art asset improvements for the player HUD. Delivered new UI art assets for health bar and ability frames with color variants and refined visuals for the slider bar to improve clarity and consistency with the art direction. No major bug fixes were documented in this period.
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