
During January 2026, Azure-Peak (GeneralPantsuIsBadAtCoding) expanded character customization in the GeneralPantsuIsBadAtCoding/Azure-Peak repository by delivering an Antler Accessories Expansion, adding diverse antler options across all characters. They streamlined asset management by removing unused horn assets, reducing clutter and simplifying the asset pipeline. Using DM and DMI, they improved sprite design and editing workflows, focusing on maintainable code and efficient file management. Azure-Peak also addressed a persistent DMI editor save issue, ensuring changes were reliably stored. Their disciplined version control and targeted code cleanup supported faster iteration, resulting in a more stable development environment and higher quality game releases.

Monthly recap for 2026-01 – Azure-Peak (GeneralPantsuIsBadAtCoding). Focused on expanding player customization and stabilizing editor tooling while pruning asset clutter. Key outcomes include a robust Antler Accessories Expansion, targeted asset cleanup (removal of an unused horn asset), and a reliable DMI editor save flow, supporting faster iteration and higher quality releases.
Monthly recap for 2026-01 – Azure-Peak (GeneralPantsuIsBadAtCoding). Focused on expanding player customization and stabilizing editor tooling while pruning asset clutter. Key outcomes include a robust Antler Accessories Expansion, targeted asset cleanup (removal of an unused horn asset), and a reliable DMI editor save flow, supporting faster iteration and higher quality releases.
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