
Joakim Olms worked on end-game user experience and rendering enhancements for the so1unp/2025-lab-05 repository, focusing on improving player feedback and visual stability. Using C and Ncurses within a client-server architecture, Joakim implemented win and loss screens, a treasure UI, and end-state feedback, while introducing a secondary render window and refining starting positions. The work addressed latency by removing a server-side delay, resulting in more responsive end-game screens. Joakim also resolved map flicker and adjusted spawn positions for consistent visuals. Minor code cleanup improved maintainability, reflecting a thoughtful approach to both user experience and code quality.

June 2025 — End-game UX and Rendering Enhancements delivered for so1unp/2025-lab-05. Implemented win/lose screens, treasure UI, and end-state feedback; added a secondary render window; refined starting positions; updated color schemes and screen refreshing; reduced end-state latency; fixed map flicker and adjusted raider/guardian spawn positions; minor cleanup related to an unused validation. This work improves player experience, reduces perceived latency, and stabilizes end-game visuals.
June 2025 — End-game UX and Rendering Enhancements delivered for so1unp/2025-lab-05. Implemented win/lose screens, treasure UI, and end-state feedback; added a secondary render window; refined starting positions; updated color schemes and screen refreshing; reduced end-state latency; fixed map flicker and adjusted raider/guardian spawn positions; minor cleanup related to an unused validation. This work improves player experience, reduces perceived latency, and stabilizes end-game visuals.
Overview of all repositories you've contributed to across your timeline