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joakolms

PROFILE

Joakolms

Joakim Olms worked on end-game user experience and rendering enhancements for the so1unp/2025-lab-05 repository, focusing on improving player feedback and visual stability. Using C and Ncurses within a client-server architecture, Joakim implemented win and loss screens, a treasure UI, and end-state feedback, while introducing a secondary render window and refining starting positions. The work addressed latency by removing a server-side delay, resulting in more responsive end-game screens. Joakim also resolved map flicker and adjusted spawn positions for consistent visuals. Minor code cleanup improved maintainability, reflecting a thoughtful approach to both user experience and code quality.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
1
Lines of code
243
Activity Months1

Work History

June 2025

3 Commits • 1 Features

Jun 1, 2025

June 2025 — End-game UX and Rendering Enhancements delivered for so1unp/2025-lab-05. Implemented win/lose screens, treasure UI, and end-state feedback; added a secondary render window; refined starting positions; updated color schemes and screen refreshing; reduced end-state latency; fixed map flicker and adjusted raider/guardian spawn positions; minor cleanup related to an unused validation. This work improves player experience, reduces perceived latency, and stabilizes end-game visuals.

Activity

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Quality Metrics

Correctness86.6%
Maintainability80.0%
Architecture73.4%
Performance83.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C

Technical Skills

C ProgrammingClient DevelopmentClient-Server ArchitectureClient-Server CommunicationGame DevelopmentMulti-threadingNcursesServer Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

so1unp/2025-lab-05

Jun 2025 Jun 2025
1 Month active

Languages Used

C

Technical Skills

C ProgrammingClient DevelopmentClient-Server ArchitectureClient-Server CommunicationGame DevelopmentMulti-threading

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