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Joey Quint

PROFILE

Joey Quint

Joey Quint contributed to the MontyTRC89/TombEngine repository by developing and enhancing Lua scripting APIs, animation state machines, and technical documentation over a three-month period. He introduced new API endpoints in C++ and Lua, enabling mods to access in-game state and environmental data for more dynamic gameplay. Joey clarified and expanded documentation for AI and camera APIs, improving onboarding and reducing ambiguity for other developers. His work on animation systems included defining explicit state constants and finalizing state names, which improved AI clarity and maintainability. Throughout, he demonstrated depth in C++ programming, scripting API development, and technical writing.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

6Total
Bugs
0
Commits
6
Features
4
Lines of code
179
Activity Months3

Your Network

5 people

Work History

November 2025

3 Commits • 2 Features

Nov 1, 2025

Concise monthly summary for 2025-11 focusing on TombEngine deliverables and business impact. Highlights: - Delivered key features in MontyTRC89/TombEngine: documentation improvements for AttachObjCamera and animation state machine improvements for Lara and Brown Beast to improve AI clarity and gameplay feel. - No major bugs fixed reported this period. - Built foundations for future AI enhancements through explicit state constants and clarified API usage, enhancing maintainability and developer velocity. - Demonstrated strong documentation practices, state-machine modelling, and API consistency across the codebase.

October 2025

1 Commits • 1 Features

Oct 1, 2025

Month 2025-10 - Monthly work summary focused on delivering clear, useful API documentation and enabling smoother AI feature usage in TombEngine.

November 2024

2 Commits • 1 Features

Nov 1, 2024

November 2024 monthly summary for MontyTRC89/TombEngine focused on expanding modding capabilities through Lua scripting API enhancements. The team introduced new API endpoints to expose a moveable's target state and environmental wind data, enabling mods to respond to in-game state and weather with dynamic gameplay.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++HTMLMarkdown

Technical Skills

AI programmingC++C++ programmingGame DevelopmentLuaScriptingScripting API Developmentanimation systemsdocumentationgame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MontyTRC89/TombEngine

Nov 2024 Nov 2025
3 Months active

Languages Used

C++HTMLMarkdown

Technical Skills

C++Game DevelopmentLuaScriptingScripting API Developmentgame development

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