
John Stoh developed and integrated a Rock Paper Scissors minigame into the noah-nm/f24-mario-party repository, focusing on core gameplay logic, gamepad input handling, and a tournament-style progression system. Working in Java and applying object-oriented programming principles, John ensured the minigame fit seamlessly into the existing game selection menu and post-game leaderboard flow, enhancing the overall player experience and session continuity. He also performed targeted code cleanup and removed verbose logging, improving maintainability and performance. The work demonstrated a solid grasp of game development fundamentals and attention to code quality, though the scope was limited to a single feature within one month.

January 2025: Delivered a new Rock Paper Scissors minigame integration in noah-nm/f24-mario-party, including core gameplay logic, gamepad input handling, and a tournament-style progression. Implemented end-of-match leaderboard flow and integrated into the game selection menu, enabling seamless post-game navigation. Performed targeted code cleanup and removed verbose logging to improve maintainability and performance. These updates enhance player engagement, enable competitive play, and extend session duration through a cohesive in-game experience.
January 2025: Delivered a new Rock Paper Scissors minigame integration in noah-nm/f24-mario-party, including core gameplay logic, gamepad input handling, and a tournament-style progression. Implemented end-of-match leaderboard flow and integrated into the game selection menu, enabling seamless post-game navigation. Performed targeted code cleanup and removed verbose logging to improve maintainability and performance. These updates enhance player engagement, enable competitive play, and extend session duration through a cohesive in-game experience.
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