
Worked on performance and timing improvements for the gazebosim/gz-sim repository, focusing on simulation fidelity for Windows environments. Addressed a timing bug in the SimulationRunner by replacing the previous sleep-based approach with a Win32 high-resolution timer, utilizing the CreateWaitableTimerEx API. This change resolved issues where simulation rates dropped significantly in idle scenes and were unstable in busier scenarios. The solution improved timing accuracy and stability across different simulation loads. The work involved C++ development and real-time simulation techniques, with careful integration and documentation of the fix to ensure maintainability and clarity for future contributors working with the Windows API.
Performance/Timing improvements in gazebosim/gz-sim for Windows: Introduced a Win32 high-resolution timer for SimulationRunner to address timing discrepancies and improve fidelity across idle and busy scenes. Replaced the previous sleep-based approach with a high-resolution timer via CreateWaitableTimerEx, resolving issues where simulation rates dipped (as low as 6.5% in empty scenes) and were unstable around 80% in busier scenes. Change tracked in commit 503bc6b0423458cf00eb22443332a02ff9280dca (Use high resolution timer on Windows) as part of PR #3478.
Performance/Timing improvements in gazebosim/gz-sim for Windows: Introduced a Win32 high-resolution timer for SimulationRunner to address timing discrepancies and improve fidelity across idle and busy scenes. Replaced the previous sleep-based approach with a high-resolution timer via CreateWaitableTimerEx, resolving issues where simulation rates dipped (as low as 6.5% in empty scenes) and were unstable around 80% in busier scenes. Change tracked in commit 503bc6b0423458cf00eb22443332a02ff9280dca (Use high resolution timer on Windows) as part of PR #3478.

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