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John Wason

PROFILE

John Wason

Worked on performance and timing improvements for the gazebosim/gz-sim repository, focusing on simulation fidelity for Windows environments. Addressed a timing bug in the SimulationRunner by replacing the previous sleep-based approach with a Win32 high-resolution timer, utilizing the CreateWaitableTimerEx API. This change resolved issues where simulation rates dropped significantly in idle scenes and were unstable in busier scenarios. The solution improved timing accuracy and stability across different simulation loads. The work involved C++ development and real-time simulation techniques, with careful integration and documentation of the fix to ensure maintainability and clarity for future contributors working with the Windows API.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
92
Activity Months1

Work History

April 2026

1 Commits

Apr 1, 2026

Performance/Timing improvements in gazebosim/gz-sim for Windows: Introduced a Win32 high-resolution timer for SimulationRunner to address timing discrepancies and improve fidelity across idle and busy scenes. Replaced the previous sleep-based approach with a high-resolution timer via CreateWaitableTimerEx, resolving issues where simulation rates dipped (as low as 6.5% in empty scenes) and were unstable around 80% in busier scenes. Change tracked in commit 503bc6b0423458cf00eb22443332a02ff9280dca (Use high resolution timer on Windows) as part of PR #3478.

Activity

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Quality Metrics

Correctness100.0%
Maintainability80.0%
Architecture80.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++ developmentReal-time simulationWindows API

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

gazebosim/gz-sim

Apr 2026 Apr 2026
1 Month active

Languages Used

C++

Technical Skills

C++ developmentReal-time simulationWindows API