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JOTEGO

PROFILE

Jotego

Jose Tejada contributed to the mamedev/mame repository by enhancing hardware emulation fidelity and stability across several classic arcade systems. Over five months, he focused on C++-based emulator development, addressing complex issues such as shared memory mapping, audio timing, and interrupt handling. His work included refining palette RAM access across CPU cores, calibrating refresh rates, and integrating accurate sound CPU interrupt frequencies. Jose also improved driver wiring to match hardware schematics and implemented robust sub-CPU reset logic. Leveraging skills in reverse engineering and embedded systems, he delivered targeted bug fixes and feature enhancements that reduced edge-case failures and improved emulation accuracy.

Overall Statistics

Feature vs Bugs

14%Features

Repository Contributions

7Total
Bugs
6
Commits
7
Features
1
Lines of code
341
Activity Months5

Work History

March 2026

3 Commits • 1 Features

Mar 1, 2026

March 2026 — Monthly summary for mamedev/mame: Focused on stability and accuracy improvements in emulation. Implemented Calibr50 sub-CPU reset handling, fixed IRQ 5 enable bit handling for Rungun, and corrected SH7604 CPU emulation register access. These changes enhance stability, interrupt reliability, and DMA/interrupt vector handling, reducing edge-case failures in sound, video, and DMA operations. Result: more faithful hardware emulation, fewer regression-prone paths, and improved developer and user experience.

August 2025

1 Commits

Aug 1, 2025

August 2025 (2025-08) monthly summary for mamedev/mame. Implemented TIM2 interrupt integration for glfgreat audio by using the k053260 TIM2 output as the interrupt source, including a TIM2 callback and a 500 Hz interrupt counting mechanism to ensure consistent audio timing. This change addresses audio timing gaps and reduces glitches in glfgreat, delivering more stable and faithful sound emulation.

June 2025

1 Commits

Jun 1, 2025

June 2025 monthly summary for mamedev/mame focused on code quality and hardware accuracy. Key change: driver hardware wiring cleanup in tmnt2 driver, removing an unnecessary NMI connection to the sound CPU that isn’t present in schematics. The change preserves sound functionality and fixes an issue related to the lgtnfght driver by aligning with hardware docs and removing a non-existent path.

February 2025

1 Commits

Feb 1, 2025

February 2025 (mamedev/mame) focused on improving emulator fidelity through targeted bug fixes in the Taito audio path. Delivered a precise fix to audio timing by correcting the sound CPU interrupt frequency to reflect the 8 MHz oscillator division, improving audio timing accuracy and alignment with original hardware.

November 2024

1 Commits

Nov 1, 2024

Month: 2024-11. Focused on stabilizing the Tehkan WC system emulation by fixing shared palette RAM access across CPU cores and calibrating the refresh rate for accurate timing. Delivered a targeted bug fix with clear commit reference. Impact: improved visual accuracy and cross-core consistency; reduced rendering artifacts and timing discrepancies in Tehkan WC gameplay emulation.

Activity

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Quality Metrics

Correctness88.6%
Maintainability85.8%
Architecture85.8%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

Audio EmulationC++ programmingEmulationGame DevelopmentHardware SimulationMemory ManagementReverse EngineeringSound Emulationembedded systemsemulator developmenthardware emulationhardware interfacing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

mamedev/mame

Nov 2024 Mar 2026
5 Months active

Languages Used

C++

Technical Skills

EmulationHardware SimulationMemory ManagementAudio EmulationReverse EngineeringGame Development