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Jason Weinberg (RIT Student)

PROFILE

Jason Weinberg (rit Student)

During three months on the Peaceland-Spring-2025 repository, JPW3667 developed and refined interactive gameplay systems, focusing on asset management, scene transitions, and XR integration using Unity and C#. They aligned collision systems with visual assets, improved post-processing effects, and implemented dynamic scene progression for the Flower Shop and Memory Scenes. Their work included scripting for object interaction, integrating new sprites, and enhancing UI elements such as calendar scheduling. By addressing gameplay stability, font rendering, and build configuration, JPW3667 enabled smoother player experiences and maintainable code. The depth of their contributions demonstrated strong command of Unity Engine, C# scripting, and asset workflows.

Overall Statistics

Feature vs Bugs

88%Features

Repository Contributions

41Total
Bugs
2
Commits
41
Features
14
Lines of code
37,374
Activity Months3

Work History

July 2025

16 Commits • 4 Features

Jul 1, 2025

In July 2025, significant progress across gameplay, visuals, XR, and build efficiency for Peaceland-Spring-2025. Delivered a new Flower Shop Interactables and Progression System with polished interactions and dynamic scene progression; visually improved Flower Shop and Memory Scenes with new backgrounds, sprites, transitions, rendering adjustments, and difficulty-related visuals; stabilized core gameplay with font rendering fixes and robust scene resets; integrated XR features and asset management to enable immersive experiences; and refined scene layout and build configuration to accelerate development and future releases. These efforts increase player engagement, reduce post-release maintenance, and demonstrate strong cross-disciplinary skills.

June 2025

22 Commits • 8 Features

Jun 1, 2025

June 2025 (2025-06) monthly summary for Peaceland-Spring-2025 focusing on key deliverables, impact and skill demonstration across gameplay polish, visuals, and system groundwork.

May 2025

3 Commits • 2 Features

May 1, 2025

May 2025 monthly summary for Peaceland-Spring-2025: Focused on aligning collision systems with visuals and refining post-cut cleanup flow to improve player feedback and visual fidelity. Implemented precise flower hitbox alignment and updated debris behavior for snipped thorns, resulting in smoother pruning interactions and more reliable cleanup. All work is tracked with clear commits in the repository; prepared for maintainability and future asset/physics adjustments.

Activity

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Quality Metrics

Correctness80.2%
Maintainability81.0%
Architecture70.8%
Performance69.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#ShaderLabUnityUnity AssetUnity Asset ConfigurationUnity PrefabUnity SceneUnity Scene DataUnity SettingsYAML

Technical Skills

Android DevelopmentAsset ConfigurationAsset IntegrationAsset ManagementC#C# ScriptingCollider AdjustmentFont RenderingGame DevelopmentInput SystemObject InteractionObject-Oriented ProgrammingOpenXRPost-processingPost-processing Effects

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Peaceland-Game/Peaceland-Spring-2025

May 2025 Jul 2025
3 Months active

Languages Used

C#Unity AssetUnityYAMLShaderLabUnity Asset ConfigurationUnity PrefabUnity Scene

Technical Skills

Asset ManagementCollider AdjustmentGame DevelopmentPrefab ManipulationUnityAsset Integration

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