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Junebeom Lee

PROFILE

Junebeom Lee

Over two months, Junebeom contributed to the Kim-giseok/ForgottenAbyss repository by building and refining core gameplay systems, including a robust monster framework, advanced AI using Behavior Trees, and a data-driven progression system. He implemented features such as ScriptableObject-based asset management, Addressables for dynamic resource loading, and object pooling to optimize performance. Working primarily in C# and Unity, Junebeom enhanced animation pipelines, integrated VFX and audio systems, and improved UI/UX for accessibility and polish. His engineering approach emphasized maintainability and scalability, restructuring codebases and automating asset workflows to support rapid iteration and future content expansion within a complex game environment.

Overall Statistics

Feature vs Bugs

66%Features

Repository Contributions

419Total
Bugs
98
Commits
419
Features
187
Lines of code
775,875
Activity Months2

Your Network

4 people

Work History

May 2025

267 Commits • 119 Features

May 1, 2025

May 2025 monthly wrap-up for Kim-giseok/ForgottenAbyss focused on delivering data-driven features, stabilizing gameplay, and improving authoring efficiency to support scale and faster iteration.

April 2025

152 Commits • 68 Features

Apr 1, 2025

April 2025 (2025-04) Monthly Summary for Kim-giseok/ForgottenAbyss: Delivered a set of core systems that enhance gameplay depth, AI, and content scalability. Key features include a robust Monster System with Creation and Variants, a BTMachine-based monster AI, and a new Summoning system with invulnerability safeguards and testing hooks. Parallel Behavior Tree support was added with parallel nodes and a parallel start node execution path, and Boss system enhancements provide scaffolding and multiple boss types (standard, final, Moonstone) with related summon behavior. Stability improvements were achieved through projectile and hit-detection fixes, and the month laid groundwork for future content with memory-skill workflows, unified enemy structure, and enhanced visuals/animation. Technologies/skills demonstrated include Unity development, C#, Behavior Trees, memory-skill design, projectile system builder pattern, URP compatibility, and animation/visual pipeline improvements.

Activity

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Quality Metrics

Correctness83.0%
Maintainability82.8%
Architecture75.8%
Performance74.8%
AI Usage20.8%

Skills & Technologies

Programming Languages

AudioC#HLSLJSONMetaPrefabShaderLabUnityUnity AnimationUnity Asset

Technical Skills

AIAI Behavior TreesAI NavigationAI ProgrammingAddressable AssetsAddressablesAnimationAnimation HandlingAnimation IntegrationAnimation SystemsAspect Ratio ManagementAsset IntegrationAsset ManagementAsset RefactoringAsynchronous Programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Kim-giseok/ForgottenAbyss

Apr 2025 May 2025
2 Months active

Languages Used

C#MetaShaderLabUnityUnity AnimationUnity AssetUnity MetaUnity Prefab

Technical Skills

AIAI Behavior TreesAI NavigationAI ProgrammingAnimationAnimation Systems

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