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sinjid7

PROFILE

Sinjid7

Kim-giseok developed and enhanced core gameplay and user interface systems for the ForgottenAbyss repository over a two-month period, focusing on inventory, quickslot, and consumable item mechanics. Using C# and Unity, Kim-giseok implemented modular, prefab-based UI architecture, introduced features such as potion healing, item stacking, and minimap integration, and refactored code for maintainability. The work included extensive bug fixing and UI/UX improvements, such as drag-and-drop functionality, tooltip systems, and automated UI refreshes. These contributions stabilized interactive flows, improved user experience, and established a scalable foundation for future features, demonstrating depth in both technical execution and system design.

Overall Statistics

Feature vs Bugs

63%Features

Repository Contributions

133Total
Bugs
30
Commits
133
Features
51
Lines of code
203,445
Activity Months2

Work History

May 2025

64 Commits • 19 Features

May 1, 2025

May 2025 monthly summary for Kim-giseok/ForgottenAbyss: Delivered core gameplay and UI improvements with a focus on inventory/consumables and user experience while stabilizing interactive flows across quickslots, tooltips, and UI layouts. Key features include potion item healing, inventory and quickslot stacking, and consumable/buff item systems, supported by broad UI enhancements (XP/Level UI, boss HP bar, guide UI, and font/layout refinements). Numerous bug fixes improved drag-and-drop, quickslot behavior, item usage, tooltips, and field pickups, resulting in smoother gameplay and reduced user-reported issues.

April 2025

69 Commits • 32 Features

Apr 1, 2025

April 2025 performance highlights for Kim-giseok/ForgottenAbyss: Delivered a modular UI upgrade with prefab-based architecture, added core scene and inventory UX, and implemented foundational gameplay UI elements. Fixed a broad set of UI reliability issues and bugs, while laying the groundwork for future features (quickslot, shop, gold management). These changes improve user experience, accelerate feature delivery, and strengthen maintainability.

Activity

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Quality Metrics

Correctness82.4%
Maintainability81.2%
Architecture76.4%
Performance74.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#HLSLJSONUnityUnity AssetUnity PrefabUnity SceneYAML

Technical Skills

Asset ManagementBug FixingC#C# ScriptingCamera ControlCamera SetupCharacter Stats ManagementCode RefactoringDebuggingDrag and DropEvent HandlingFile OrganizationGame DevelopmentInterface DesignInventory Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Kim-giseok/ForgottenAbyss

Apr 2025 May 2025
2 Months active

Languages Used

C#HLSLJSONUnityUnity PrefabUnity SceneYAMLUnity Asset

Technical Skills

Asset ManagementBug FixingC#C# ScriptingCamera ControlCamera Setup

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