
Karkaranos developed core gameplay systems and tooling for the Karkaranos/CapstoneRepository, focusing on scalable Unity foundations and data-driven content. Over seven months, they delivered features such as an Action Point system, artifact modeling with ScriptableObjects, and a robust in-game command console, all designed to accelerate iteration and support cross-platform development. Their technical approach emphasized maintainable C# scripting, custom editor tooling with NaughtyAttributes, and FMOD audio integration, resulting in improved build stability and streamlined workflows. By integrating UI enhancements, automated testing, and modular asset management, Karkaranos enabled faster feature delivery and reduced release risk, demonstrating depth in both engineering and design.

October 2025 (Karkaranos/CapstoneRepository) delivered a robust mix of data-driven content, tooling, and gameplay foundation, enabling faster iteration, higher quality releases, and a stronger base for future features. The team reduced release risk through build stabilization, expanded testing, and improved documentation, while delivering user-facing improvements and core gameplay systems that support ongoing growth and balance.
October 2025 (Karkaranos/CapstoneRepository) delivered a robust mix of data-driven content, tooling, and gameplay foundation, enabling faster iteration, higher quality releases, and a stronger base for future features. The team reduced release risk through build stabilization, expanded testing, and improved documentation, while delivering user-facing improvements and core gameplay systems that support ongoing growth and balance.
Month: 2025-09 — Capstone Repository performance summary. This month focused on delivering a solid foundation for gameplay tooling, enhancing editor efficiency, and integrating audio workflows, while stabilizing core tooling for reliable iteration and business value. Key features delivered: - Unity Project Foundation and Intro Scene: Established a cross-platform Unity project with base scene, TextMesh Pro, and input mappings to enable early feature development and consistent rendering across platforms. (Commits: c94318c06ca0fd52872986b27a06dd1adfc60467; d2e017ee51f365d891dd43e93cc8f9ef83e2bd6d) - Inspector and Editor Tooling with NaughtyAttributes: Improved inspector UI with custom drawers and metadata to accelerate content creation and reduce context switching. (Commits: e744959bd6e1aaf99bd8dd8e41d0f2e013f6e655; 664bbd9fbaac70fd00f0857cd8f87d060ab94c5d) - FMOD Audio Integration Workflow: Enhanced FMOD integration workflow with editor tooling for events, banks, and parameters, enabling more rapid audio design and iteration. (Commit: 8fb05809e1409d037489cbd5c65e3110ee572a04) - In-game Command Console System: Delivered a core command console with logging, basic commands, UI positioning, log coloring, and enable/disable toggling to accelerate in-game tooling and debugging. (Commits: 2b49bb2c718f13fc534e7e9da47d36a37a2346ce; 9e1b0677ce85d8ce3a5af95b2e6a5d3c07d3c289; 10f87e854533a8b334a31a38780ba3cbffe3f231; 39b3085f37e14c9e6fd974bd60b3850483087fd9; c741f889f36565643b2d7fdf0fbaa1eb88409eea; 23c00cb12235d87171005e2ed48f9645e9c0acd0; 7807a921d271658ef3648ba4261ca239dc6d37be; 4a1dd4933b5a7c2ef2ae06fd18ac284794041653) Major bugs fixed: - Resolved a save/regression in the in-game Command Console flow and prefab synchronization to ensure user changes persist across sessions. (Commit: 4a1dd4933b5a7c2ef2ae06fd18ac284794041653) - Stabilized the enable/disable toggle and clarified user input handling to prevent misfires or stale states. (Commit: 9e1b0677ce85d8ce3a5af95b2e6a5d3c07d3c289) - Improved header synchronization and variable renaming flows to preserve data integrity across edits. (Commits: 23c00cb12235d87171005e2ed48f9645e9c0acd0; 7807a921d271658ef3648ba4261ca239dc6d37be) - Kept prefab updates aligned with scene changes to avoid drift and ensure consistent tooling behavior. (Commit: c741f889f36565643b2d7fdf0fbaa1eb88409eea) Overall impact and accomplishments: - Built a scalable, editor-friendly foundation enabling faster feature delivery and consistent cross-platform behavior. - Accelerated audio design with FMOD integration and improved inspector tooling to empower non-engineers and reporting teams. - Delivered a robust in-game console that reduces debugging time and enables rapid iteration during gameplay development. Technologies/skills demonstrated: - Unity3D, C#, TextMesh Pro, cross-platform rendering pipeline - Editor tooling and UI customization with NaughtyAttributes - FMOD integration and audio workflow tooling - In-game UI/UX, logging, and command console design - Git-based version control, incremental commits, and traceability
Month: 2025-09 — Capstone Repository performance summary. This month focused on delivering a solid foundation for gameplay tooling, enhancing editor efficiency, and integrating audio workflows, while stabilizing core tooling for reliable iteration and business value. Key features delivered: - Unity Project Foundation and Intro Scene: Established a cross-platform Unity project with base scene, TextMesh Pro, and input mappings to enable early feature development and consistent rendering across platforms. (Commits: c94318c06ca0fd52872986b27a06dd1adfc60467; d2e017ee51f365d891dd43e93cc8f9ef83e2bd6d) - Inspector and Editor Tooling with NaughtyAttributes: Improved inspector UI with custom drawers and metadata to accelerate content creation and reduce context switching. (Commits: e744959bd6e1aaf99bd8dd8e41d0f2e013f6e655; 664bbd9fbaac70fd00f0857cd8f87d060ab94c5d) - FMOD Audio Integration Workflow: Enhanced FMOD integration workflow with editor tooling for events, banks, and parameters, enabling more rapid audio design and iteration. (Commit: 8fb05809e1409d037489cbd5c65e3110ee572a04) - In-game Command Console System: Delivered a core command console with logging, basic commands, UI positioning, log coloring, and enable/disable toggling to accelerate in-game tooling and debugging. (Commits: 2b49bb2c718f13fc534e7e9da47d36a37a2346ce; 9e1b0677ce85d8ce3a5af95b2e6a5d3c07d3c289; 10f87e854533a8b334a31a38780ba3cbffe3f231; 39b3085f37e14c9e6fd974bd60b3850483087fd9; c741f889f36565643b2d7fdf0fbaa1eb88409eea; 23c00cb12235d87171005e2ed48f9645e9c0acd0; 7807a921d271658ef3648ba4261ca239dc6d37be; 4a1dd4933b5a7c2ef2ae06fd18ac284794041653) Major bugs fixed: - Resolved a save/regression in the in-game Command Console flow and prefab synchronization to ensure user changes persist across sessions. (Commit: 4a1dd4933b5a7c2ef2ae06fd18ac284794041653) - Stabilized the enable/disable toggle and clarified user input handling to prevent misfires or stale states. (Commit: 9e1b0677ce85d8ce3a5af95b2e6a5d3c07d3c289) - Improved header synchronization and variable renaming flows to preserve data integrity across edits. (Commits: 23c00cb12235d87171005e2ed48f9645e9c0acd0; 7807a921d271658ef3648ba4261ca239dc6d37be) - Kept prefab updates aligned with scene changes to avoid drift and ensure consistent tooling behavior. (Commit: c741f889f36565643b2d7fdf0fbaa1eb88409eea) Overall impact and accomplishments: - Built a scalable, editor-friendly foundation enabling faster feature delivery and consistent cross-platform behavior. - Accelerated audio design with FMOD integration and improved inspector tooling to empower non-engineers and reporting teams. - Delivered a robust in-game console that reduces debugging time and enables rapid iteration during gameplay development. Technologies/skills demonstrated: - Unity3D, C#, TextMesh Pro, cross-platform rendering pipeline - Editor tooling and UI customization with NaughtyAttributes - FMOD integration and audio workflow tooling - In-game UI/UX, logging, and command console design - Git-based version control, incremental commits, and traceability
August 2025 — Monthly performance summary for Karkaranos/Nonstick-Summer-2025. Focused on delivering gameplay depth, UI polish, and core stability while expanding content through new objectives and modifiers.
August 2025 — Monthly performance summary for Karkaranos/Nonstick-Summer-2025. Focused on delivering gameplay depth, UI polish, and core stability while expanding content through new objectives and modifiers.
July 2025 performance summary for Karkaranos/Nonstick-Summer-2025: Delivered a robust set of gameplay, UI, and stability improvements across core systems and battle flow, with a clear focus on business value, player progression, and maintainability. Highlights include comprehensive Objectives System updates, gameplay flow refinements, and visual/UI polish, all aimed at smoother onboarding and reduced runtime risk.
July 2025 performance summary for Karkaranos/Nonstick-Summer-2025: Delivered a robust set of gameplay, UI, and stability improvements across core systems and battle flow, with a clear focus on business value, player progression, and maintainability. Highlights include comprehensive Objectives System updates, gameplay flow refinements, and visual/UI polish, all aimed at smoother onboarding and reduced runtime risk.
June 2025 monthly summary for Karkaranos/Nonstick-Summer-2025: Delivered a cohesive deck-based gameplay subsystem, stabilized core mechanics, and modernized UI/UX while progressing level structure and external system integration. Focused on building a testable deck workflow, improving task distribution balance, and enhancing inspector tooling for faster iteration. Top 3-5 achievements: - Deck system established: Implemented Deck and DeckManager with initial integration and testing scaffolding, enabling reliable deck construction and validation. - Gameplay loop stabilization: Refined drawing and card distribution (including odd-number handling) and resolved display issues to ensure consistent deck visuals and turn flow. - UI/UX modernization: Updated Main Menu UI scene, improved UI/Inspector visuals, and integrated pause/settings menus for a smoother user experience. - Code quality and stability: Performed targeted refactors for readability, fixed runtime errors, and completed card prefab resizing fixes with a revert where necessary. - System integration and balance: Integrated Toby's system, improved task distribution balance, and added side quests/character mechanics to expand gameplay scope.
June 2025 monthly summary for Karkaranos/Nonstick-Summer-2025: Delivered a cohesive deck-based gameplay subsystem, stabilized core mechanics, and modernized UI/UX while progressing level structure and external system integration. Focused on building a testable deck workflow, improving task distribution balance, and enhancing inspector tooling for faster iteration. Top 3-5 achievements: - Deck system established: Implemented Deck and DeckManager with initial integration and testing scaffolding, enabling reliable deck construction and validation. - Gameplay loop stabilization: Refined drawing and card distribution (including odd-number handling) and resolved display issues to ensure consistent deck visuals and turn flow. - UI/UX modernization: Updated Main Menu UI scene, improved UI/Inspector visuals, and integrated pause/settings menus for a smoother user experience. - Code quality and stability: Performed targeted refactors for readability, fixed runtime errors, and completed card prefab resizing fixes with a revert where necessary. - System integration and balance: Integrated Toby's system, improved task distribution balance, and added side quests/character mechanics to expand gameplay scope.
May 2025 — Karkaranos/Nonstick-Summer-2025: Built a solid foundations layer to accelerate cross‑platform development and reduce onboarding friction. Delivered a Unity project foundation with URP configured for mobile and PC, including default input actions, scene presets, and essential packages (NaughtyAttributes, Cinemachine, FMOD). Reorganized FMOD assets and metadata to centralize paths in a platforms directory, simplifying integration and future updates. Implemented camera input normalization to ensure stable, smooth camera control across fast and slow mouse movements. These efforts establish a reliable baseline for upcoming gameplay, audio features, and iterative experimentation, improving developer efficiency and build stability.
May 2025 — Karkaranos/Nonstick-Summer-2025: Built a solid foundations layer to accelerate cross‑platform development and reduce onboarding friction. Delivered a Unity project foundation with URP configured for mobile and PC, including default input actions, scene presets, and essential packages (NaughtyAttributes, Cinemachine, FMOD). Reorganized FMOD assets and metadata to centralize paths in a platforms directory, simplifying integration and future updates. Implemented camera input normalization to ensure stable, smooth camera control across fast and slow mouse movements. These efforts establish a reliable baseline for upcoming gameplay, audio features, and iterative experimentation, improving developer efficiency and build stability.
February 2025 monthly summary for BBurtz/488Prototype1. Delivered core gameplay enhancements and stability improvements with clear business value: (1) treadmill-based movement system integrated with player controls and linked-box handling; (2) enhanced box visuals, state management, and movement including robust collision safety and raycast checks; (3) code quality improvements and miscellaneous QOL fixes to improve robustness and maintainability; (4) prepared the project for future features with solid foundation and targeted performance optimizations.
February 2025 monthly summary for BBurtz/488Prototype1. Delivered core gameplay enhancements and stability improvements with clear business value: (1) treadmill-based movement system integrated with player controls and linked-box handling; (2) enhanced box visuals, state management, and movement including robust collision safety and raycast checks; (3) code quality improvements and miscellaneous QOL fixes to improve robustness and maintainability; (4) prepared the project for future features with solid foundation and targeted performance optimizations.
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