
During February 2025, Conor O'Shaughnessy developed a Credits Screen UI for the BBurtz/488Prototype1 repository, enabling in-game attribution by displaying contributor names and roles within the main menu. He focused on modular UI development using Unity, applying disciplined version control practices throughout the process. The implementation introduced a reusable UI pattern for credits, enhancing transparency and licensing attribution while improving user trust. Conor’s work centered on UI integration and polish, with no major bugs reported during the period. His contributions demonstrated skills in game development and UI design, delivering a focused feature that addressed both functional and user experience requirements.

February 2025: Implemented Credits Screen UI for BBurtz/488Prototype1, enabling in-game attribution and displaying contributor names and roles; MainMenu updated to surface contributors. This upgrade enhances transparency, licensing attribution, and user trust, while delivering a reusable UI pattern for future credits. No major bugs were recorded this month; focused UI integration and polish completed. Technologies demonstrated include UI design, in-game UI integration, and disciplined version control.
February 2025: Implemented Credits Screen UI for BBurtz/488Prototype1, enabling in-game attribution and displaying contributor names and roles; MainMenu updated to surface contributors. This upgrade enhances transparency, licensing attribution, and user trust, while delivering a reusable UI pattern for future credits. No major bugs were recorded this month; focused UI integration and polish completed. Technologies demonstrated include UI design, in-game UI integration, and disciplined version control.
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