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Kazumasa Sakiyama

PROFILE

Kazumasa Sakiyama

Kaz Sakino contributed to the Synesthesias/PLATEAU-SDK-for-Unity repository by developing advanced road network editing features and stabilizing core workflows. Over three months, Kaz built spline-based road editing and intersection creation tools, integrating 3D math and UI development within Unity using C# and UXML. The spline editing feature enabled direct manipulation of road geometry, streamlining urban planning tasks, while the intersection editor supported T-junctions and cross-intersections for more accurate map modeling. Kaz also addressed critical bugs in road and lane editing, improving data integrity and editing reliability. The work demonstrated depth in software architecture and Unity Editor scripting.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

3Total
Bugs
1
Commits
3
Features
2
Lines of code
4,162
Activity Months3

Work History

February 2025

1 Commits

Feb 1, 2025

February 2025 monthly summary for Synesthesias/PLATEAU-SDK-for-Unity focused on stabilizing road network editing workflow and correcting editing bugs. Delivered targeted fixes to road/intersection addition and batch lane editing, improving data integrity and editing reliability for Unity-based simulations.

January 2025

1 Commits • 1 Features

Jan 1, 2025

January 2025 monthly summary for Synesthesias/PLATEAU-SDK-for-Unity: Delivered a new Road Network Intersections Editing feature, enabling creation of T-junctions and cross-intersections with UI and core logic integrated into the existing road editing workflow. This milestone enhances map accuracy and accelerates prototype development in Unity-based projects.

December 2024

1 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for Synesthesias/PLATEAU-SDK-for-Unity: Key feature delivered: spline-based road editing with core editing logic and UI controls integrated into the road editing system. Major bugs fixed: none reported this month. Overall impact and accomplishments: expands urban planning capabilities by enabling precise, spline-driven road geometry edits and faster iteration in Unity SDK; lays groundwork for future editing modes and scenarios. Technologies/skills demonstrated: spline math and editing pipelines, Unity SDK integration, UI development for editing modes, end-to-end feature delivery highlighted by commit 809847f72219ed68e0c69b912c68e6220d9a5450 (#369).

Activity

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Quality Metrics

Correctness90.0%
Maintainability80.0%
Architecture86.6%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UXML

Technical Skills

3D Graphics3D Math3D ModelingBug FixingEditor ToolsGame DevelopmentRoad Network EditingRoad Network GenerationSoftware ArchitectureSpline ManipulationUI DevelopmentUnityUnity Editor Scripting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Synesthesias/PLATEAU-SDK-for-Unity

Dec 2024 Feb 2025
3 Months active

Languages Used

C#UXML

Technical Skills

3D MathEditor ToolsSpline ManipulationUI DevelopmentUnity Editor Scripting3D Graphics

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