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tadano kenji

PROFILE

Tadano Kenji

Kenji Tada developed enhanced road network editing user experiences for the Synesthesias/PLATEAU-SDK-for-Unity repository, focusing on UI improvements that enable higher-precision input for generation parameters and introduce spline editing controls for roads and intersections. Leveraging skills in UI development, USS, and Unity Editor scripting, Kenji refined the editing workflow to streamline Unity integration for developers working with complex road networks. The work involved updating UXML forms and implementing related XML-based UI refinements, resulting in a more intuitive and efficient editing process. Over the course of the month, Kenji delivered one feature, demonstrating depth in specialized UI engineering for Unity.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
1
Lines of code
100
Activity Months1

Work History

November 2024

2 Commits • 1 Features

Nov 1, 2024

November 2024 monthly summary for Synesthesias/PLATEAU-SDK-for-Unity focusing on Road Network editing UX enhancements and related UI refinements for Unity integration.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture70.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

USSUXMLXML

Technical Skills

UI DevelopmentUSSUnity Editor ScriptingXML

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Synesthesias/PLATEAU-SDK-for-Unity

Nov 2024 Nov 2024
1 Month active

Languages Used

USSUXMLXML

Technical Skills

UI DevelopmentUSSUnity Editor ScriptingXML

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