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Kanon Dervin

PROFILE

Kanon Dervin

During a three-month period, K. Dervin contributed to the GameProgramming2025/groupGame2025 repository by developing and refining core gameplay systems using Java and Processing. Dervin implemented new weapons, such as a shotgun with a custom bullet spread, and introduced multiple enemy types with distinct AI and animation, including a HeavyEnemy with unique attack mechanics. Their work included overhauling the item stat system for better balance and extensibility, as well as enhancing visual feedback through improved sprites and UI elements. Dervin’s approach emphasized maintainable, object-oriented code and iterative feature delivery, resulting in deeper gameplay variety and a more robust codebase.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

19Total
Bugs
0
Commits
19
Features
7
Lines of code
1,430
Activity Months3

Work History

June 2025

2 Commits • 2 Features

Jun 1, 2025

June 2025 monthly summary for GameProgramming2025/groupGame2025: Focused on delivering core combat enhancements and visual polish to raise gameplay depth and player feedback. Implemented a HeavyEnemy addition and TrapRoom integration, alongside a comprehensive boss projectile visual upgrade, aligned with ongoing level design improvements.

May 2025

13 Commits • 3 Features

May 1, 2025

Monthly work summary for May 2025 focusing on delivering core gameplay features, stabilizing item stat system, and enabling new enemy variety. Highlights include end-to-end feature delivery, iterative fixes, and codebase improvements that improve gameplay depth and maintainability, with a demonstrable impact on player experience and QA readiness.

April 2025

4 Commits • 2 Features

Apr 1, 2025

April 2025 performance summary for GameProgramming2025/groupGame2025. Delivered key feature enhancements to the item system and UI, fixed targeted bugs, and strengthened maintainability, contributing to better gameplay balance and future extensibility.

Activity

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Quality Metrics

Correctness77.0%
Maintainability83.2%
Architecture72.6%
Performance76.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

JavaProcessing

Technical Skills

2D GraphicsAnimationBalance AdjustmentsCode DocumentationCode RefactoringEnemy AIGame DevelopmentObject-Oriented Programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GameProgramming2025/groupGame2025

Apr 2025 Jun 2025
3 Months active

Languages Used

JavaProcessing

Technical Skills

Code DocumentationCode RefactoringGame DevelopmentObject-Oriented ProgrammingAnimationBalance Adjustments

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