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Keith Harvey

PROFILE

Keith Harvey

Keith Harvey contributed to the beyond-all-reason/Beyond-All-Reason and beyond-all-reason/spring repositories by engineering features that improved game flexibility, automation, and developer experience. He decoupled resource sharing tax logic for independent configuration, automated faction-based blueprint substitutions, and expanded underwater unit support using Lua scripting and data management techniques. Keith also enhanced build reliability and onboarding by updating Docker-based workflows and documentation, leveraging C++, Docker, and Git. His work addressed runtime stability by preventing LuaMenu crashes and supporting multi-worktree builds. Across these projects, Keith demonstrated depth in system decoupling, automation, and maintainability, delivering solutions that reduced manual intervention and improved workflow consistency.

Overall Statistics

Feature vs Bugs

83%Features

Repository Contributions

6Total
Bugs
1
Commits
6
Features
5
Lines of code
1,263
Activity Months5

Work History

February 2026

2 Commits • 1 Features

Feb 1, 2026

February 2026 (2026-02) — Monthly summary for beyond-all-reason/spring. This period focused on stabilizing runtime behavior and enhancing the build process to support reliable multi-worktree workflows. The changes deliver tangible business value through fewer crashes in runtime scenarios and more dependable CI/CD, enabling faster iteration and safer releases.

December 2025

1 Commits • 1 Features

Dec 1, 2025

Month 2025-12: Focused on improving developer onboarding and build reliability for the Recoil component in the beyond-all-reason/spring repository. Delivered targeted documentation enhancements to streamline the build process and reduce support overhead, setting the stage for faster contributor onboarding and more consistent builds.

August 2025

1 Commits • 1 Features

Aug 1, 2025

August 2025 monthly summary for beyond-all-reason/Beyond-All-Reason: Focused on expanding underwater unit capabilities and stabilizing the substitution pipeline, delivering groundwork for underwater gameplay content and improved mod interoperability. Key impact includes enabling underwater variants across core unit families, improving build-substitution fidelity, and setting the stage for future balance and content expansion.

June 2025

1 Commits • 1 Features

Jun 1, 2025

June 2025 monthly summary for beyond-all-reason/Beyond-All-Reason: Key feature delivery focused on automatic faction-based blueprint and build queue substitution, delivering cross-faction compatibility and improved usability. No major bugs reported this month. Overall impact includes streamlined workflows, reduced manual adjustments, and more reliable multi-faction deployments, contributing to faster setup and consistent outcomes. Technologies and skills demonstrated include automation logic for blueprint substitution, build-queue handling, and Git-based collaboration illustrated by the commit a15fcb302ddeaa08246cf2a7fa6566b0ff2a3b69.

March 2025

1 Commits • 1 Features

Mar 1, 2025

March 2025: Delivered an architectural improvement by decoupling Resource Sharing Tax from Disable Unit Sharing and related rules, enabling independent configuration of tax and transfer rules for greater game flexibility. This reduces cross-system coupling, simplifies balance tuning, and lays groundwork for config-driven behavior. No critical bugs fixed this month; focus remained on system decoupling and maintainability. All changes are documented for traceability and future reviews.

Activity

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Quality Metrics

Correctness95.0%
Maintainability91.6%
Architecture91.6%
Performance90.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++LuaMarkdownbashlua

Technical Skills

API DevelopmentC++ programmingData ManagementDevOpsDockerGame DevelopmentGitLua ScriptingLua scriptingModdingdocumentationgame developmentversion control

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

beyond-all-reason/Beyond-All-Reason

Mar 2025 Aug 2025
3 Months active

Languages Used

luaLua

Technical Skills

Game DevelopmentLua ScriptingModdingAPI DevelopmentData Management

beyond-all-reason/spring

Dec 2025 Feb 2026
2 Months active

Languages Used

MarkdownC++bash

Technical Skills

documentationversion controlC++ programmingDevOpsDockerGit