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ayumuOhara

PROFILE

Ayumuohara

Ayumu Ohara developed and maintained the Rocket_Tag repository over six months, delivering 148 features and resolving 63 bugs to advance a real-time multiplayer game in Unity. He engineered core systems for player movement, camera control, and networking using C# and Photon PUN, focusing on robust state management and synchronized gameplay. His work included building a modular event system, refining UI/UX flows, and implementing asset and skin management for customization. Through iterative refactoring and debugging, Ayumu improved match reliability, cross-client consistency, and gameplay pacing, demonstrating depth in Unity scene management, multiplayer synchronization, and data-driven balancing to support scalable, testable development.

Overall Statistics

Feature vs Bugs

70%Features

Repository Contributions

442Total
Bugs
63
Commits
442
Features
148
Lines of code
1,546,556
Activity Months6

Work History

June 2025

14 Commits • 4 Features

Jun 1, 2025

June 2025 monthly summary for ayumuOhara/Rocket_Tag: Focused on stability, UX, and pacing. Delivered core game state refactor, death flow enhancements, UI/layout overhaul, and event balancing. These changes improved reliability, player experience after defeat, and progression pacing, while showcasing strong Unity/C# engineering, UI design, and data-driven balancing capabilities.

May 2025

112 Commits • 36 Features

May 1, 2025

May 2025 performance summary for ayumuOhara/Rocket_Tag focused on stabilizing the multiplayer experience, accelerating game flow, and enhancing cross-player synchronization. Key features delivered include: (1) Event System: Shared Event Logs Across All Players, supported by updates to EventManager.cs and EventData.asset to ensure logs and event speeds are consistently synchronized; (2) Automatic Game Start After 1 Minute, shortening time to first action and improving engagement; (3) GameManager Core Updates: State and Lifecycle Improvements to streamline game flow; (4) Effect Synchronization Across Clients to ensure visual/audio cues are consistently experienced; (5) Skin System Integration and Asset Updates to enable reliable skin synchronization and asset management. Major bugs fixed include stabilization of gameplay progression after interruptions, timer handling during rocket redistribution, proper GameManager attachment in scenes, and prevention of infinite robot generation after game start, among others. Overall impact: faster, more reliable matches; improved player experience through consistent visuals and state management; reduced downtime due to edge-case bugs. Technologies/skills demonstrated: Unity/C#, real-time multiplayer synchronization, event-driven architecture, cross-client visual/audio consistency, scene/asset management, and camera/spline integration for enhanced gameplay storytelling.

April 2025

32 Commits • 15 Features

Apr 1, 2025

April 2025 for ayumuOhara/Rocket_Tag: Delivered a robust rematching system and extensive gameplay/visual improvements across core systems. Key features include Rematching System, Rocket System Improvements (behavior, effects, and assets), Dash Mechanics Revamp, Movement Speed Adjustments, Skill Manager Enhancement, Camera Controller Improvements, and core Game Manager updates. UI/input polish added with Cursor Visibility Toggle and Compass Visibility Condition. Skin generation and synchronization were improved with SkinGenerater updates and Skin Synchronization Testing, complemented by Event Occurrence Logging for enhanced observability. Critical stability fixes addressed Server Disconnection Handling and Null Reference Protection, with targeted maintenance such as cleanup and movement speed refinements. These changes collectively improve multiplayer reliability, gameplay feel, and observability, driving retention and faster iteration.

March 2025

98 Commits • 23 Features

Mar 1, 2025

March 2025 (2025-03) performance snapshot for ayumuOhara/Rocket_Tag. Focused on stabilizing core gameplay, advancing rocket mechanics, and smoothing the player journey from lobby to results. Delivered a mix of new features, targeted gameplay fixes, and system refinements that reduce edge-case failures, improve user experience, and enable more reliable analytics. Key features delivered: - Alpha Rocket improvements and rocket system enhancements across multiple commits, driving more consistent rocket behavior and preventing duplicate distributions. - Play scene and player instantiation updates, field height adjustments, and related spawn logic to ensure reliable game starts and accurate playfield interaction. - Skin system integration and skin rendering adjustments to support customization, with retrieval and component wiring (skingenerator, SkinGenerater.cs, controller updates). - UI/flow improvements including Lobby-to-Load Screen transition, PlayScene updates, and auto-transition to Result Screen, plus cursor visibility handling after game end. - Expanded SetPlayerBool handling and related player state logic refinements to improve dropout handling and overall game flow. Major bugs fixed: - Core gameplay startup inactivity, premature result display, and death logic corrected to be time-based; timer reset timing refined. - Timer start reliability fixes across TimeManager and GameManager; multiple timer-related edge cases resolved. - Dropout handling improvements to prevent inactive players post-dropout and to normalize dropout processing order/conditions. - Rocket lottery flow fixes to prevent duplicate calls and stabilize distribution; reflection-related skin rendering issues addressed. - Debug logging enhancements and null-check logging to aid debugging and reproduction; PhotonMaster singleton enforcement to avoid multiple master instances. Overall impact and accomplishments: - Significantly improved match reliability, player experience, and debuggability. The game now starts more consistently, ends at predictable times, and presents results accurately, reducing player churn and support requests. - Enabled smoother iteration cycles through better logging, state management, and deterministic rocket and timer behavior, accelerating future feature work. Technologies/skills demonstrated: - Unity/C# engineering, time-based gameplay logic, and state management. - Networking patterns with Photon (singleton enforcement) and master-client coordination. - Debugging, logging, and robust error handling; refactoring of SetPlayerBool and InstantiatePlayer logic. - Scene and UI workflow orchestration, and integration of skins system with rendering controls.

February 2025

60 Commits • 26 Features

Feb 1, 2025

February 2025 (2025-02) – ayumuOhara/Rocket_Tag: Delivered foundational multiplayer capability, a robust event system, and UI/UX improvements, while stabilizing cross-client synchronization and tooling for QA. This period focused on enabling cross-client gameplay, refining event-driven interactions, and enhancing debugging/test tooling to support faster iteration and higher quality releases. Key outcomes include implementing name input UI, building a keyboard-driven event system, enabling multiplayer workflows, and substantial animation and stability improvements that collectively increase player engagement and reduce support overhead.

January 2025

126 Commits • 44 Features

Jan 1, 2025

January 2025 monthly summary for ayumuOhara/Rocket_Tag: Delivered a solid foundation and substantial gameplay iterations across core systems, networking experiments, UI, and asset management. Implemented key player and camera controls, jump mechanics, and rocket/match system groundwork, while stabilizing game start, respawn, and state synchronization for reliable playtesting. The month emphasized business value through faster iteration cycles, scalable architecture, and enhanced testability.

Activity

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Quality Metrics

Correctness79.0%
Maintainability80.8%
Architecture70.0%
Performance73.0%
AI Usage20.2%

Skills & Technologies

Programming Languages

AssetC#Git IgnorePrefabUnityUnity AssetUnity PrefabUnity SceneUnity ShaderYAML

Technical Skills

3D Animation3D Game Design3D Modeling3D MovementAddressablesAnimationAsset ManagementBug FixingBuild ConfigurationC#C# ScriptingCSV ParsingCamera AnimationCamera ControlCamera Controller

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ayumuOhara/Rocket_Tag

Jan 2025 Jun 2025
6 Months active

Languages Used

AssetC#Git IgnorePrefabUnityUnity AssetUnity PrefabUnity Scene

Technical Skills

3D Modeling3D MovementAsset ManagementBug FixingC#C# Scripting

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