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m-buntya

PROFILE

M-buntya

Ayumu Ohara contributed to the ayumuOhara/Rocket_Tag repository by delivering twelve features and resolving two bugs over four months, focusing on game development with Unity and C#. Their work included integrating 3D art and audio assets, refining UI and typography for consistent user experience, and implementing debugging instrumentation for the EventManager module. Ayumu streamlined asset management and project structure, improved onboarding through tutorial enhancements, and tuned gameplay balance. By introducing testing kits and skybox viewers, they accelerated map iteration and visual evaluation. The technical approach emphasized maintainable code, reliable asset-to-scene integration, and efficient debugging, resulting in a robust, developer-friendly project.

Overall Statistics

Feature vs Bugs

86%Features

Repository Contributions

26Total
Bugs
2
Commits
26
Features
12
Lines of code
79,550
Activity Months4

Work History

June 2025

1 Commits • 1 Features

Jun 1, 2025

June 2025 Monthly Summary – ayumuOhara/Rocket_Tag. Focused on improving debugging and observability for the EventManager module through targeted instrumentation. Delivered a feature that enhances traceability in event handling with minimal code changes, supporting faster issue diagnosis and higher reliability.

May 2025

12 Commits • 5 Features

May 1, 2025

In May 2025, Rocket_Tag delivered key features, balance adjustments, and maintenance improvements across audio, UI typography, onboarding, and build optimization. Highlights include audio assets enhancements for fireworks and Rocket_Tag, a typography overhaul for consistent UI, tutorial text refinements, gameplay balance tuning, and a project cleanup to reduce bloat. These changes improve player immersion, onboarding clarity, and development efficiency, supporting better retention and faster delivery cycles.

April 2025

8 Commits • 3 Features

Apr 1, 2025

April 2025 monthly summary for Rocket_Tag project focused on delivering testing infrastructure, enhanced visuals and audio, and physics reliability to accelerate map iteration and improve player experience.

February 2025

5 Commits • 3 Features

Feb 1, 2025

February 2025 monthly summary for ayumuOhara/Rocket_Tag focusing on UI polish, font rendering stability, and streamlining the Lobby. Delivered across three features with tangible business value: improved text presentation, branding with a title sprite, and a simplified Lobby by removing the Shop functionality. The work emphasizes reliability, asset-to-scene integration, and maintainable UI/UX across scenes.

Activity

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Quality Metrics

Correctness87.8%
Maintainability87.8%
Architecture81.6%
Performance82.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

AssetAudioBinaryC#UnityUnity AssetUnity Asset Files

Technical Skills

3D Art IntegrationAsset ManagementAudio IntegrationDebuggingFont ManagementGame DevelopmentProject CleanupUI DesignUI DevelopmentUI/UX DesignUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ayumuOhara/Rocket_Tag

Feb 2025 Jun 2025
4 Months active

Languages Used

C#UnityUnity AssetAudioUnity Asset FilesAssetBinary

Technical Skills

Asset ManagementFont ManagementGame DevelopmentUI DesignUI DevelopmentUnity Engine

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