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KobeRiddle-dev

PROFILE

Koberiddle-dev

Kobe Riddle developed core gameplay systems and infrastructure for the TimeIsMoney repository over three months, focusing on stability, maintainability, and player experience. He implemented a persistent TimeToLive mechanic, expanded gameplay with new NPC assets, and improved onboarding through map and UI enhancements. Using Unreal Engine, C++, and Blueprint scripting, Kobe overhauled level and asset management, introduced automation for asset hygiene, and optimized dialogue and UI performance. His work included asset rollbacks to maintain stability, submodule integration for workflow efficiency, and blueprint reorganization to streamline development. These efforts resulted in a more robust, scalable codebase and smoother gameplay iteration.

Overall Statistics

Feature vs Bugs

78%Features

Repository Contributions

60Total
Bugs
7
Commits
60
Features
25
Lines of code
4,955
Activity Months3

Work History

December 2025

10 Commits • 4 Features

Dec 1, 2025

December 2025 (KobeRiddle-dev/TimeIsMoney): Delivered core feature enhancements, asset hygiene, and gameplay variety while maintaining system stability. Focused on deck mechanics improvements, asset cleanup for performance, and new visual/gameplay assets, with a controlled rollback to preserve stability where early changes caused issues. Demonstrated strong collaboration with asset pipelines and blueprint reorganization, aligning with product goals for a smoother player experience and faster load times.

November 2025

35 Commits • 15 Features

Nov 1, 2025

2025-11 focused on stabilizing and scaling the TimeIsMoney project with infrastructure improvements, asset cleanup, and workflow automation. Key refinements to sublevel-based design, versioning, and project structure enabled faster iteration, reduced risk, and a smoother, more maintainable codebase, setting a stronger foundation for future features and collaboration.

October 2025

15 Commits • 6 Features

Oct 1, 2025

October 2025 performance summary for KobeRiddle-dev/TimeIsMoney. Delivered core gameplay and stability improvements with a TTL-driven time mechanic, richer player interactions through new NPC assets, improved onboarding via a default start map, and stronger repository hygiene to prevent merge conflicts. Stabilized builds with a Casino Map asset rollback to a known good version and a revert of a problematic merge. Credits updated to reflect contributors.

Activity

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Quality Metrics

Correctness94.0%
Maintainability92.0%
Architecture92.0%
Performance92.0%
AI Usage21.0%

Skills & Technologies

Programming Languages

BlueprintC++GitGit AttributesGit ConfigurationGit configurationINIJSONJavaScriptPowerShell

Technical Skills

3D modelingAsset CreationAsset ManagementBlueprint ScriptingBlueprintsC++C++ (Unreal Engine)Configuration ManagementGame DevelopmentGitSubmodule ManagementUI DevelopmentUI designUI/UX designUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

KobeRiddle-dev/TimeIsMoney

Oct 2025 Dec 2025
3 Months active

Languages Used

BlueprintC++Git AttributesGit ConfigurationGit configurationINIUnreal Engine AssetUnrealScript

Technical Skills

Asset CreationAsset ManagementBlueprint ScriptingBlueprintsC++C++ (Unreal Engine)

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