
Kobe Riddle developed core gameplay systems and infrastructure for the TimeIsMoney repository over three months, focusing on stability, maintainability, and player experience. He implemented a persistent TimeToLive mechanic, expanded gameplay with new NPC assets, and improved onboarding through map and UI enhancements. Using Unreal Engine, C++, and Blueprint scripting, Kobe overhauled level and asset management, introduced automation for asset hygiene, and optimized dialogue and UI performance. His work included asset rollbacks to maintain stability, submodule integration for workflow efficiency, and blueprint reorganization to streamline development. These efforts resulted in a more robust, scalable codebase and smoother gameplay iteration.

December 2025 (KobeRiddle-dev/TimeIsMoney): Delivered core feature enhancements, asset hygiene, and gameplay variety while maintaining system stability. Focused on deck mechanics improvements, asset cleanup for performance, and new visual/gameplay assets, with a controlled rollback to preserve stability where early changes caused issues. Demonstrated strong collaboration with asset pipelines and blueprint reorganization, aligning with product goals for a smoother player experience and faster load times.
December 2025 (KobeRiddle-dev/TimeIsMoney): Delivered core feature enhancements, asset hygiene, and gameplay variety while maintaining system stability. Focused on deck mechanics improvements, asset cleanup for performance, and new visual/gameplay assets, with a controlled rollback to preserve stability where early changes caused issues. Demonstrated strong collaboration with asset pipelines and blueprint reorganization, aligning with product goals for a smoother player experience and faster load times.
2025-11 focused on stabilizing and scaling the TimeIsMoney project with infrastructure improvements, asset cleanup, and workflow automation. Key refinements to sublevel-based design, versioning, and project structure enabled faster iteration, reduced risk, and a smoother, more maintainable codebase, setting a stronger foundation for future features and collaboration.
2025-11 focused on stabilizing and scaling the TimeIsMoney project with infrastructure improvements, asset cleanup, and workflow automation. Key refinements to sublevel-based design, versioning, and project structure enabled faster iteration, reduced risk, and a smoother, more maintainable codebase, setting a stronger foundation for future features and collaboration.
October 2025 performance summary for KobeRiddle-dev/TimeIsMoney. Delivered core gameplay and stability improvements with a TTL-driven time mechanic, richer player interactions through new NPC assets, improved onboarding via a default start map, and stronger repository hygiene to prevent merge conflicts. Stabilized builds with a Casino Map asset rollback to a known good version and a revert of a problematic merge. Credits updated to reflect contributors.
October 2025 performance summary for KobeRiddle-dev/TimeIsMoney. Delivered core gameplay and stability improvements with a TTL-driven time mechanic, richer player interactions through new NPC assets, improved onboarding via a default start map, and stronger repository hygiene to prevent merge conflicts. Stabilized builds with a Casino Map asset rollback to a known good version and a revert of a problematic merge. Credits updated to reflect contributors.
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