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ksqeib

PROFILE

Ksqeib

During January 2026, ksqeib developed an auto fishing plugin for the UnrealMultiple/TShockPlugin repository, targeting TShock servers. The plugin automated fishing mechanics by introducing features such as auto reel-in, multi-hook support, buffs, extra loot, and a consumption mode, enhancing gameplay automation. ksqeib used C# and leveraged API integration to ensure seamless interaction with the server environment. In addition to feature development, they refactored the codebase by removing unused i18n files for English and Simplified Chinese, which improved maintainability and streamlined future localization efforts. The work demonstrated a focus on code quality, maintainability, and efficient plugin development practices.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
2
Lines of code
4,470
Activity Months1

Your Network

17 people

Shared Repositories

17
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Work History

January 2026

2 Commits • 2 Features

Jan 1, 2026

January 2026 monthly summary for UnrealMultiple/TShockPlugin focused on delivering high-value features, improving code quality, and strengthening maintainability to support faster future iterations.

Activity

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Quality Metrics

Correctness100.0%
Maintainability90.0%
Architecture100.0%
Performance90.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#PO

Technical Skills

API integrationC# programmingcode refactoringgame developmenti18n managementplugin developmentsoftware maintenance

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

UnrealMultiple/TShockPlugin

Jan 2026 Jan 2026
1 Month active

Languages Used

C#PO

Technical Skills

API integrationC# programmingcode refactoringgame developmenti18n managementplugin development