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Kunel9

PROFILE

Kunel9

Kashapov worked on the Stipax27/Constellations repository, developing and refining combat and AI systems for a 3D game using C++ and component-based architecture. Over three months, he consolidated attack mechanics for SmallConstellation entities, introducing per-star firing, dynamic projectile trajectories, and visual effects to support richer in-game interactions. He refactored attack logic to improve control and stability, implemented time-based transformations for smoother animation, and added ram-based movement guided by simplified AI. In January, he enhanced AI patrol behavior with movement smoothing and refined detection logic, reducing jitter and improving responsiveness. The work demonstrated depth in graphics programming and physics simulation.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

16Total
Bugs
0
Commits
16
Features
6
Lines of code
1,022
Activity Months3

Your Network

27 people

Shared Repositories

27
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Work History

January 2026

2 Commits • 1 Features

Jan 1, 2026

January 2026 performance summary for Stipax27/Constellations. Delivered AI Movement Smoothing and Patrol Path Refinement to enhance AI realism and patrol responsiveness. Implemented movement smoothing, refined enemy attack logic, added corner smoothing for patrol paths, adjusted AI update intervals for better responsiveness, and improved direction calculations for more reliable player detection. Commits include 131a46e3218bafd39018a42cf2796750ec27d7aa (add smooth AI movement) and fe662ff1cfe88a74efda96ad659c96ee7a69aaae (add smooth corners path). These changes reduce AI jitter, stabilize patrol behavior, and improve detection reliability, contributing to a smoother player experience and laying groundwork for future AI tuning and performance optimization.

December 2025

7 Commits • 3 Features

Dec 1, 2025

December 2025 performance summary for the Stipax27/Constellations project. Focused on delivering scalable SmallConstellation capabilities with tighter attack control, smoother transformation/animation, and ram-based movement guided by simplified AI. Business value delivered includes increased attack precision, reduced runtime complexity, and a solid foundation for future positioning and AI-driven behaviors. Key features delivered: - Attack system refactor and stability: removed the projectile component from lattice and volley attacks to reduce complexity and potential runtime issues; introduced new volley and lattice update methods to improve control and performance across attack sequences. Commit trace: 5a48a3b9dd6827ca0b67fc00d2f1424f73b02d6b, 5d83fe28fe030aa2ff1aa16d7aa135cbd33d541f, d7137332216803317928bdb1bfae4121e1c7f6ed. - Transformation and animation enhancements: added time-based transformation features for small constellations, enabling dynamic position updates and smoother transitions with configurable initialization. Commits: e737bfaf33a409d09230f9ab8144d6fb8e7e0d80, 0d384bc14fcb0e949b63ceee49efc42f9f62bd4d. - Ram movement and AI control: implemented ram-based movement toward targets and refined AI integration by removing unused AI initialization and enabling ram-patterns. Commits: d08ab68efc11f617a6a7fe65215bc1a5be454757, af7b1e3896c56530758f6ddd4c83373389c62bef.

November 2025

7 Commits • 2 Features

Nov 1, 2025

November 2025 monthly summary for Stipax27/Constellations focused on delivering robust, reusable combat mechanics and expanding projectile dynamics to support richer in-game engagement and larger area effects.

Activity

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Quality Metrics

Correctness82.4%
Maintainability82.4%
Architecture82.4%
Performance80.0%
AI Usage23.8%

Skills & Technologies

Programming Languages

C++

Technical Skills

3D graphics programmingAI programmingC++component-based architecturegame developmentgraphics programmingobject-oriented programmingphysics simulation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Stipax27/Constellations

Nov 2025 Jan 2026
3 Months active

Languages Used

C++

Technical Skills

3D graphics programmingC++component-based architecturegame developmentobject-oriented programmingphysics simulation