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LEESEOHYEONG1031

PROFILE

Leeseohyeong1031

Over two months, Champ Lee developed and stabilized multiplayer rhythm game features for the KGAMeta8PreCollaboration/NT repository, focusing on both gameplay systems and infrastructure. He refactored the note architecture to support ShortNote and LongNote types with DSPTime-based judgement, improving accuracy and maintainability. Using Unity and C#, he unified Photon networking management across lobby and gameplay, reducing synchronization issues and streamlining multiplayer flows. Champ also optimized asset integration, scene management, and rendering performance, enabling faster iteration and higher frame rates. His work included targeted bug fixes, UI/UX enhancements, and environment cleanup, resulting in a more reliable, maintainable, and performant codebase.

Overall Statistics

Feature vs Bugs

79%Features

Repository Contributions

95Total
Bugs
14
Commits
95
Features
52
Lines of code
7,754,386
Activity Months2

Work History

April 2025

50 Commits • 27 Features

Apr 1, 2025

April 2025 performance highlights for KGAMeta8PreCollaboration/NT. The month focused on stabilizing and unifying multiplayer delivery, tightening build readiness, and delivering targeted performance tweaks that enhance player experience and reduce maintenance cost. Key work spans Photon management consolidation, utility/refactor improvements, environment/build cleanup, multiplayer auto-mode enhancements, and long-note stability/performance optimizations. Business value delivered includes a simpler, more reliable networking layer, faster iteration cycles due to cleaner project structure, and higher frame-rate/visual quality with targeted rendering optimizations.

March 2025

45 Commits • 25 Features

Mar 1, 2025

March 2025 performance summary for KGAMeta8PreCollaboration/NT: focused on stabilizing multiplayer gameplay, delivering long-note system groundwork, and improving build reliability and UI/UX for faster iteration and release readiness.

Activity

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Quality Metrics

Correctness80.6%
Maintainability80.4%
Architecture73.2%
Performance68.6%
AI Usage20.4%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity SceneUnity Scene ConfigurationUnity Scene DataUnity Scene DescriptionUnity ShaderYAML

Technical Skills

3D ModelingAsset IntegrationAsset ManagementAsset OptimizationAsset PlacementBug FixingBuild ConfigurationC#C# ScriptingCode CleanupCode OrganizationCode RefactoringCollider ConfigurationConfigurationCoroutine Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

KGAMeta8PreCollaboration/NT

Mar 2025 Apr 2025
2 Months active

Languages Used

C#UnityUnity AssetUnity SceneUnity Scene ConfigurationUnity Scene DataUnity Scene DescriptionYAML

Technical Skills

Asset IntegrationAsset ManagementAsset PlacementBug FixingBuild ConfigurationC#

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