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Max Rebuschatis

PROFILE

Max Rebuschatis

Lincoln Frog worked on the google/filament repository, focusing on enhancing the stability of the material system within a C++ game development context. During this period, Lincoln addressed a critical issue in the FMaterialInstance class, specifically refining the texture parameter handling logic. By updating the setParameterImpl method, Lincoln ensured that mTextureParameters are correctly updated or erased when a texture is reassigned, which prevents stale parameter states and potential runtime crashes. This targeted bug fix improved the reliability of graphics programming workflows in Filament. Lincoln’s work demonstrated a strong understanding of C++ and graphics systems, emphasizing correctness and runtime stability over new feature development.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
6
Activity Months1

Work History

April 2025

1 Commits

Apr 1, 2025

Summary for 2025-04: Focused on stability and correctness in the google/filament material system. Delivered a critical bug fix in FMaterialInstance texture parameter handling to ensure mTextureParameters is correctly updated/erased when a texture is reassigned, preventing potential crashes and improving runtime reliability.

Activity

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Quality Metrics

Correctness100.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++Game DevelopmentGraphics Programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

google/filament

Apr 2025 Apr 2025
1 Month active

Languages Used

C++

Technical Skills

C++Game DevelopmentGraphics Programming

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