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PROFILE

Lainouzz

Linus Lind contributed to the DegreeProjectREAL repository by developing and refining core gameplay systems, focusing on input, movement, and abilities using C++ and Unreal Engine Blueprints. Over two months, Linus delivered sixteen features and resolved nine bugs, enhancing player experience through improved audio feedback, asset organization, and UI development. He implemented a complete win flow with supporting UI, refreshed the main map, and introduced new audio-visual assets, including environmental cues and character sound effects. His work included code cleanup, refactoring, and attribute system enhancements, resulting in a more maintainable codebase and smoother gameplay with fewer defects and faster iteration.

Overall Statistics

Feature vs Bugs

64%Features

Repository Contributions

33Total
Bugs
9
Commits
33
Features
16
Lines of code
1,315
Activity Months2

Your Network

8 people

Work History

May 2025

22 Commits • 13 Features

May 1, 2025

May 2025 performance summary for evertandersson/DegreeProjectREAL: Delivered major gameplay improvements, new audio/visual assets, and code quality enhancements that drive player engagement, stability, and maintainability. Highlights include a refreshed main map, a complete win flow (logic and UI), and targeted fixes improving core gameplay reliability. Balance and attribute enhancements prepared foundation for future tuning. An attempted DegreeProjectCharacter.h organization was implemented but later rolled back to preserve stability.

April 2025

11 Commits • 3 Features

Apr 1, 2025

April 2025 — DegreeProjectREAL delivered core gameplay and audio enhancements, asset organization, stability fixes, and code quality improvements. Refactored input/movement/abilities/death logic with enhanced audio feedback for movement surfaces and environmental cues, improving responsiveness and immersion. Organized audio assets, added new cues (spider explosion), and integrated environmental sounds; TempMusicFolder moved to SFX for better asset management. Fixed audio timing for dash/slam and navmesh application to improve navigation reliability. Code quality improvements in DegreeProjectCharacter.cpp to enhance readability and maintainability. Business value: smoother gameplay, fewer audio/navigation bugs, faster iteration cycles, and a cleaner, scalable codebase.

Activity

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Quality Metrics

Correctness80.4%
Maintainability80.6%
Architecture71.4%
Performance76.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

BinaryBlueprintC++HeaderINIUAssetUnreal EngineUnreal Engine AssetUnreal Engine BlueprintUnreal Engine Blueprints

Technical Skills

AnimationAsset IntegrationAsset ManagementAsset OrganizationAttribute SystemAudio EngineeringAudio IntegrationAudio ManagementAudio ProgrammingBlueprintBlueprint ScriptingBug FixingC++Character ControllerCode Cleanup

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

evertandersson/DegreeProjectREAL

Apr 2025 May 2025
2 Months active

Languages Used

BlueprintC++INIUAssetUnreal EngineUnreal Engine AssetUnrealScriptBinary

Technical Skills

AnimationAsset OrganizationAudio EngineeringAudio IntegrationAudio ManagementBlueprint

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