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Liamyaboi

PROFILE

Liamyaboi

Liam developed core AI and gameplay systems for the DegreeProjectREAL repository over three months, focusing on scalable architecture and robust asset integration. He implemented foundational AI infrastructure, including patrol and perception systems, and expanded enemy behaviors with ranged combat and dialogue interactions. Using C++, Unreal Engine Blueprints, and asset management pipelines, Liam delivered modular scaffolding for character and combat features, improved code hygiene, and streamlined branch collaboration. His work addressed asset loading stability and enhanced onboarding by refining binary asset pipelines. The engineering demonstrated depth in AI programming, animation integration, and system design, resulting in a maintainable, extensible gameplay foundation.

Overall Statistics

Feature vs Bugs

87%Features

Repository Contributions

45Total
Bugs
2
Commits
45
Features
13
Lines of code
2,622
Activity Months3

Your Network

5 people

Work History

May 2025

2 Commits • 1 Features

May 1, 2025

May 2025 performance: Delivered key content updates and stabilized asset loading in the DegreeProjectREAL project. Implemented new AI assets and Ronny character with door mesh and tutorial map updates, while fixing door and asset loading issues to improve startup and in-game loading experiences. These efforts enhance onboarding, content readiness, and overall product stability. Demonstrated strong proficiency in asset pipelines, binary assets, and Unreal Engine debugging and optimization.

April 2025

14 Commits • 3 Features

Apr 1, 2025

April 2025 (2025-04) — DegreeProjectREAL (evertandersson/DegreeProjectREAL). This month focused on delivering core player interaction systems, expanding AI capabilities, and strengthening the foundation for narrative and combat content.

March 2025

29 Commits • 9 Features

Mar 1, 2025

March 2025 Monthly Summary – DegreeProjectREAL. Focused on accelerating AI capability development, consolidating branch work, and improving code hygiene. Key features and AI capabilities delivered, foundational AI infrastructure established, and modular scaffolding created to support future milestones. Key features delivered: - AI Integration Prototype: Prototype integration for AI features and experiments across the project. Commits: b7d41fe8e28769fea1f197959080346133472933; 6ec76d01e5ddaa23ee42c951f8193a14d162fb81; edc2f7aff86a6118158ca4901d0d09aab04bc105. - AI Patrol Path and Blueprint Integration: Adds PatrolPoint data, PatrolPath scripts, and Blueprint AI integration; enables AI to patrol and chase. Commits: 883297b0abf432a14385292234a5739929143969; 7704790227e3a11c8afe332687f94f775e84c103; 4530e3ec60dea4fbb86b3637cd14b7ed26eb817d; 680ea0b57f7cd10c45bb44609713f1e65e734837; d71182aec2d3efe61433170e5ecc61f4ec7c5da0. - Foundational AI Base/Foundation: Core AI base work to support AI behavior and systems; commits: 21e72fb1140b013bf6571dfe35dd22d65f26c21b; 660a933f5c241e74853c74065d9cf2622bf786eb; d28aaf8cc27dc4bd6853857a6fe91d830e29aa28. - DegreeProjectCharacter scaffolding: Add scaffolding/header for DegreeProjectCharacter module creation (temporary vctmp header). Commit: fce9badc85ece381d8304ab8bf86534fa8b272d0. - Liam Branch Consolidation: Consolidation of changes on Liam's branch to streamline updates. Commit: a06b4b9ba01fb0b3360080bda1fbfae4ca00f097. Major bugs fixed: - No explicit major bug fixes documented this month. A batch of placeholder/experimental commits were recorded; ongoing cleanup planned. Overall impact and accomplishments: - Delivered a scalable AI development platform enabling faster experimentation and feature delivery, driving toward more realistic AI behavior and gameplay. - Improved collaboration and maintainability through Liam branch consolidation and modular scaffolding. - Prepared the project for future AI-driven features with a solid foundation and clear separation of concerns. Technologies/skills demonstrated: - AI architecture design and implementation (base, patrol/blueprint integration, animation integration) - Unreal Engine Blueprint scripting and PatrolPath usage - Modular design and scaffolding for DegreeProject components - Code hygiene and refactor practices, plus Git-based collaboration and branch management

Activity

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Quality Metrics

Correctness72.4%
Maintainability72.4%
Architecture72.0%
Performance64.0%
AI Usage35.6%

Skills & Technologies

Programming Languages

Asset ManagementBinaryC#C++INIUnreal EngineUnreal Engine AssetUnreal Engine BlueprintsUnrealScript

Technical Skills

3D AnimationAIAI DevelopmentAI ImplementationAI PerceptionAI ProgrammingAnimationAnimation IntegrationAnimation MontagesAsset IntegrationAsset ManagementBehavior TreesBuild System ConfigurationC++C++ Programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

evertandersson/DegreeProjectREAL

Mar 2025 May 2025
3 Months active

Languages Used

C#C++INIUnreal EngineUnreal Engine AssetUnrealScriptAsset ManagementBinary

Technical Skills

AIAI DevelopmentAI ImplementationAI PerceptionAI ProgrammingAnimation Integration

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