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Brandon Diaz

PROFILE

Brandon Diaz

Brandon developed and integrated a range of 3D assets, animations, and gameplay features for the Liamschoolprogramming/Game-Tech-2 repository over four months, focusing on asset quality, pipeline efficiency, and visual fidelity. He consolidated and rigged enemy models, enhanced character animations, and improved level visuals using Unreal Engine, C++, and Blueprint. His work included expanding the asset library, refining asset management workflows, and fixing bugs affecting material and pivot behaviors. By collaborating closely with the art team, Brandon ensured cohesive asset integration and streamlined iteration, resulting in more maintainable pipelines, reliable core features, and a visually consistent, immersive game environment.

Overall Statistics

Feature vs Bugs

71%Features

Repository Contributions

24Total
Bugs
2
Commits
24
Features
5
Lines of code
0
Activity Months4

Work History

December 2025

7 Commits • 1 Features

Dec 1, 2025

December 2025 monthly summary for Liamschoolprogramming/Game-Tech-2, focusing on elevating visual fidelity, asset workflow, and feature reliability. Delivered enhanced visuals through a new level and asset integration, stabilized core functionality, and strengthened asset management for faster iteration. The bulletin board feature was fixed to ensure reliable operation. Overall impact: improved player immersion, more maintainable asset pipelines, and greater reliability of core features.

November 2025

10 Commits • 2 Features

Nov 1, 2025

November 2025 monthly summary for Liamschoolprogramming/Game-Tech-2. Delivered high-fidelity character animations, asset polish, and critical bug fixes that enhance player experience and release readiness. Key work included substantial Mortar Bug and Restoration character enhancements, and visual fidelity improvements across enemies and world assets, complemented by targeted material/pivot bug fixes. Impact highlights: improved animation rigs and asset quality for Mortar and Restoration characters; higher visual consistency across enemies and world assets; resolved material and pivot glitches that affected visuals and interactions; stronger collaboration with art team to accelerate asset integration.

October 2025

5 Commits • 1 Features

Oct 1, 2025

October 2025 monthly summary focused on delivering Visual Content Expansion to elevate gameplay visuals and interactivity. Consolidated assets, rigs, and animations for multiple enemy types (BasicBug, BreakerBug, Wasps) and environmental props, including the Objective Station, enabling a cohesive art direction and streamlined iteration across levels. This work established a reusable asset pipeline and ensured seamless integration with gameplay systems for faster level design and future content updates. No major bugs fixed this period.

September 2025

2 Commits • 1 Features

Sep 1, 2025

September 2025 monthly summary focused on delivering asset library enhancements and preparing for upcoming gameplay elements, with strong emphasis on asset quality, version-control discipline, and readiness for QA and future milestones.

Activity

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Quality Metrics

Correctness95.8%
Maintainability95.0%
Architecture95.0%
Performance95.0%
AI Usage22.6%

Skills & Technologies

Programming Languages

AnimationBlueprintC++Unreal EngineUnreal Engine Asset

Technical Skills

3D Animation3D Asset Creation3D Modeling3D modelingAnimationAnimation DesignAsset IntegrationAsset ManagementGame DevelopmentUnreal Engineanimationasset creationasset managementgame developmentlevel design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Liamschoolprogramming/Game-Tech-2

Sep 2025 Dec 2025
4 Months active

Languages Used

Unreal Engine AssetAnimationBlueprintC++Unreal Engine

Technical Skills

Asset ManagementGame Development3D Animation3D Asset Creation3D ModelingAnimation

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