
Over 19 months, contributed to tgstation/TerraGov-Marine-Corps by designing and implementing core gameplay systems, AI behaviors, and balance improvements using C++, TypeScript, and DM. Delivered features such as advanced NPC pathfinding, combat mechanics, and campaign content, while refactoring legacy code for maintainability and performance. Addressed over 140 bugs, enhancing system reliability and player experience. Integrated backend and client-server logic, optimized asset and UI workflows, and introduced configuration-driven design for flexible tuning. Demonstrated expertise in AI programming, object-oriented design, and game development, consistently aligning technical solutions with gameplay goals and supporting rapid iteration through disciplined version control and documentation.
April 2026 monthly summary for tgstation/TerraGov-Marine-Corps focused on delivering measurable value through environment, balance, fuel systems, and deployment improvements, plus a critical stability fix. Key outcomes: - Improved player interaction with the environment via climbable structures and more reliable undeployment behavior, supported by dedicated commits. - Faster, more responsive deployment with drop pods, reducing wait times and improving game Flow. - Gameplay balance refinements across Abduct range, Hivelord behavior, and autobalance to enhance fairness and strategic depth. - Refined fuel mechanics for clearer usage rules and refueling restrictions, reducing edge-case confusion. - Grenade hand detonation stability fix to prevent runtime null references when ckeys are invalid, enhancing stability in edge cases. Overall impact: notable uplift in player experience and interaction quality, combined with safer, more predictable game state transitions and improved balance. The work demonstrates strong end-to-end feature delivery, robust bug fixing, and disciplined commit hygiene with issue-number tagging. Technologies/skills demonstrated: gameplay scripting and tuning, reliability/edge-case handling, balance tuning, performance-minded deployment improvements, and clear, traceable commit messages with issue references (#18528, #18633, #18626, #18640, #18641, #18643, #18629, #18630, #18627).
April 2026 monthly summary for tgstation/TerraGov-Marine-Corps focused on delivering measurable value through environment, balance, fuel systems, and deployment improvements, plus a critical stability fix. Key outcomes: - Improved player interaction with the environment via climbable structures and more reliable undeployment behavior, supported by dedicated commits. - Faster, more responsive deployment with drop pods, reducing wait times and improving game Flow. - Gameplay balance refinements across Abduct range, Hivelord behavior, and autobalance to enhance fairness and strategic depth. - Refined fuel mechanics for clearer usage rules and refueling restrictions, reducing edge-case confusion. - Grenade hand detonation stability fix to prevent runtime null references when ckeys are invalid, enhancing stability in edge cases. Overall impact: notable uplift in player experience and interaction quality, combined with safer, more predictable game state transitions and improved balance. The work demonstrates strong end-to-end feature delivery, robust bug fixing, and disciplined commit hygiene with issue-number tagging. Technologies/skills demonstrated: gameplay scripting and tuning, reliability/edge-case handling, balance tuning, performance-minded deployment improvements, and clear, traceable commit messages with issue references (#18528, #18633, #18626, #18640, #18641, #18643, #18629, #18630, #18627).
March 2026: Delivered core feature expansions and stability improvements across TerraGov-Marine-Corps, enhancing gameplay flexibility, balance, and reliability. Implemented user-experience gains with clear configuration/documentation support to streamline development processes and accelerate future iterations.
March 2026: Delivered core feature expansions and stability improvements across TerraGov-Marine-Corps, enhancing gameplay flexibility, balance, and reliability. Implemented user-experience gains with clear configuration/documentation support to streamline development processes and accelerate future iterations.
February 2026 month summary focusing on key accomplishments for tgstation/TerraGov-Marine-Corps. Highlights include delivering Voting System Robustness with Graceful No-Vote Handling and Result Feedback, addressing a critical edge-case that could disrupt matches by ensuring a valid map is selected when no votes are cast, and providing clear in-game feedback when no votes occur. The work is anchored by commit 6491a7305e363d8967cdf3ca211640ca034695b8 titled 'Invalid map fix (#18561)'. Overall, this reduces match disruption, improves player UX, and demonstrates solid debugging, code hygiene, and rapid response to live-game issues. Technologies demonstrated include debugging, defensive programming for edge cases, and maintaining live multiplayer systems.
February 2026 month summary focusing on key accomplishments for tgstation/TerraGov-Marine-Corps. Highlights include delivering Voting System Robustness with Graceful No-Vote Handling and Result Feedback, addressing a critical edge-case that could disrupt matches by ensuring a valid map is selected when no votes are cast, and providing clear in-game feedback when no votes occur. The work is anchored by commit 6491a7305e363d8967cdf3ca211640ca034695b8 titled 'Invalid map fix (#18561)'. Overall, this reduces match disruption, improves player UX, and demonstrates solid debugging, code hygiene, and rapid response to live-game issues. Technologies demonstrated include debugging, defensive programming for edge cases, and maintaining live multiplayer systems.
January 2026 monthly summary for tgstation/TerraGov-Marine-Corps focusing on feature delivery, reliability improvements, and strategic gameplay enhancements. Two major features were shipped with clear business value: enhanced welder tool feedback and state management, and the NPC beacon with escort controller to enable rapid emergency support deployment. No explicit major bugs fixed this month; main effort was delivering robust functionality and improving gameplay dynamics.
January 2026 monthly summary for tgstation/TerraGov-Marine-Corps focusing on feature delivery, reliability improvements, and strategic gameplay enhancements. Two major features were shipped with clear business value: enhanced welder tool feedback and state management, and the NPC beacon with escort controller to enable rapid emergency support deployment. No explicit major bugs fixed this month; main effort was delivering robust functionality and improving gameplay dynamics.
December 2025 monthly summary for TerraGov-Marine-Corps: Delivered major feature expansions, AI/spawn improvements, and quality-of-life upgrades, driving gameplay variety, reliability, and player feedback. Key deliveries include: New content and combat diversity (MRAP vehicle, expanded melee weapons, NPC item pickup interactions, and improved dropship ammo handling); AI and spawning systems enhancements (spiderling AI hold action fix and revised zombie spawn calculations); a UAV turret crate population fix to ensure proper initialization of turret and ammo; UI/UX and visuals improvements (chair layering, updated cell sprites, god-mode visual consistency, and fire support binoculars fixes); Species and limb interaction mechanics (facehugger targets restriction and limb-state handling across species transitions). Supporting changes include building mechanics balance by removing special resin walls and fuel system reliability improvements with intent checks and alerts. These changes deliver tangible business value: richer gameplay, more dynamic encounters, reduced post-release bugs, clearer feedback, and lower maintenance overhead.
December 2025 monthly summary for TerraGov-Marine-Corps: Delivered major feature expansions, AI/spawn improvements, and quality-of-life upgrades, driving gameplay variety, reliability, and player feedback. Key deliveries include: New content and combat diversity (MRAP vehicle, expanded melee weapons, NPC item pickup interactions, and improved dropship ammo handling); AI and spawning systems enhancements (spiderling AI hold action fix and revised zombie spawn calculations); a UAV turret crate population fix to ensure proper initialization of turret and ammo; UI/UX and visuals improvements (chair layering, updated cell sprites, god-mode visual consistency, and fire support binoculars fixes); Species and limb interaction mechanics (facehugger targets restriction and limb-state handling across species transitions). Supporting changes include building mechanics balance by removing special resin walls and fuel system reliability improvements with intent checks and alerts. These changes deliver tangible business value: richer gameplay, more dynamic encounters, reduced post-release bugs, clearer feedback, and lower maintenance overhead.
November 2025 (2025-11) performance review for TerraGov-Marine-Corps. Delivered stability enhancements, core feature improvements, and maintainability upgrades with clear business value. Key outcomes include resolving critical crashes, improving deployment reliability in HvH mode, and introducing foundational fuel management and architecture changes that enable faster future delivery.
November 2025 (2025-11) performance review for TerraGov-Marine-Corps. Delivered stability enhancements, core feature improvements, and maintainability upgrades with clear business value. Key outcomes include resolving critical crashes, improving deployment reliability in HvH mode, and introducing foundational fuel management and architecture changes that enable faster future delivery.
October 2025 (tgstation/TerraGov-Marine-Corps) delivered targeted NPC enhancements, gameplay stability fixes, UI/engine improvements, and immersion features that collectively boost playability, balance, and maintainability. Key features delivered include NPC healing improvements with refined AI behavior, NPC squad spawning updates for more reliable deployment and variety, a major C4 logic refactor for maintainability, campaign parallax visuals to enhance campaign depth, and a tGUI Core update to improve UI stability and performance. Additional immersion work included vegetation sounds and campaign bike support feeding into a richer in-game experience.
October 2025 (tgstation/TerraGov-Marine-Corps) delivered targeted NPC enhancements, gameplay stability fixes, UI/engine improvements, and immersion features that collectively boost playability, balance, and maintainability. Key features delivered include NPC healing improvements with refined AI behavior, NPC squad spawning updates for more reliable deployment and variety, a major C4 logic refactor for maintainability, campaign parallax visuals to enhance campaign depth, and a tGUI Core update to improve UI stability and performance. Additional immersion work included vegetation sounds and campaign bike support feeding into a richer in-game experience.
September 2025 performance summary for TerraGov Marine Corps. Delivered major balance and reliability improvements across core combat systems, AI/navigation, and UI. Key features include Mech fixes and sword balance, HvH TGMC tank buff, and campaign system autoset of faction leader, plus extensive NPC behavior enhancements and Cade sprite/UI upgrades. A broad set of bug fixes improved stability, visual fidelity, and multiplayer reliability across comm relay, barricades, inhands, NPC positioning, snow acid, crash disk computer, mounted weapons, chat, SH-410, and more.
September 2025 performance summary for TerraGov Marine Corps. Delivered major balance and reliability improvements across core combat systems, AI/navigation, and UI. Key features include Mech fixes and sword balance, HvH TGMC tank buff, and campaign system autoset of faction leader, plus extensive NPC behavior enhancements and Cade sprite/UI upgrades. A broad set of bug fixes improved stability, visual fidelity, and multiplayer reliability across comm relay, barricades, inhands, NPC positioning, snow acid, crash disk computer, mounted weapons, chat, SH-410, and more.
August 2025 monthly wrap-up for tgstation/TerraGov-Marine-Corps focused on targeted balance improvements and robustness fixes. Key changes include configurable destroy mission pacing via shutter open delays and a reduced acid barricade upgrade cost to improve balance and accessibility, alongside a fix to AI item pickup to operate only on valid traversable turf. These changes enhance pacing, player accessibility, and runtime stability, with clear traceability to commits and design intent.
August 2025 monthly wrap-up for tgstation/TerraGov-Marine-Corps focused on targeted balance improvements and robustness fixes. Key changes include configurable destroy mission pacing via shutter open delays and a reduced acid barricade upgrade cost to improve balance and accessibility, alongside a fix to AI item pickup to operate only on valid traversable turf. These changes enhance pacing, player accessibility, and runtime stability, with clear traceability to commits and design intent.
July 2025: Focused on stability, balance, and quality-of-life improvements across TerraGov-Marine-Corps. Delivered targeted bug fixes (holo build, plane, Pyro charge cooldown, and timer displays) and substantial balance/polish across X-ray, Desant throws, weather, and campaign systems, plus campaign kit and loadout adjustments. The combined changes reduce crash risk, improve combat fairness, and accelerate campaign progression, delivering tangible business value and a smoother player experience.
July 2025: Focused on stability, balance, and quality-of-life improvements across TerraGov-Marine-Corps. Delivered targeted bug fixes (holo build, plane, Pyro charge cooldown, and timer displays) and substantial balance/polish across X-ray, Desant throws, weather, and campaign systems, plus campaign kit and loadout adjustments. The combined changes reduce crash risk, improve combat fairness, and accelerate campaign progression, delivering tangible business value and a smoother player experience.
June 2025 performance for tgstation/TerraGov-Marine-Corps focused on advancing AI-assisted play, stabilizing core systems, and expanding respawn options to improve player retention and mission continuity. The team delivered end-to-end AI command/interaction capabilities, hardened AI navigation, and introduced new clone respawn workflow within the SSD, while balancing crew nutrition and hazard responses to support longer engagements without sacrificing stability.
June 2025 performance for tgstation/TerraGov-Marine-Corps focused on advancing AI-assisted play, stabilizing core systems, and expanding respawn options to improve player retention and mission continuity. The team delivered end-to-end AI command/interaction capabilities, hardened AI navigation, and introduced new clone respawn workflow within the SSD, while balancing crew nutrition and hazard responses to support longer engagements without sacrificing stability.
May 2025 – TerraGov-Marine-Corps: delivered core gameplay refinements, NPC behavior enhancements, and building workflow upgrades. Focused features and stability work improved game feel, automation capabilities, and UI reliability, setting the groundwork for future content. Key deliverables included targeted gameplay feel improvements, AI/NPC pathing and loadout enhancements, and builder/building workflow improvements, alongside UI polish and build-system stability patches.
May 2025 – TerraGov-Marine-Corps: delivered core gameplay refinements, NPC behavior enhancements, and building workflow upgrades. Focused features and stability work improved game feel, automation capabilities, and UI reliability, setting the groundwork for future content. Key deliverables included targeted gameplay feel improvements, AI/NPC pathing and loadout enhancements, and builder/building workflow improvements, alongside UI polish and build-system stability patches.
April 2025: Focused delivery of balance and stability improvements for TerraGov-Marine-Corps. Implemented Tesla Turret Balancing and Target Hit Limit to curb overpowering combat, and completed AI Pathfinding Robustness work to cleanup goal nodes and safely unregister signals, reducing errors when nodes are deleted. These changes improve gameplay balance, reliability, and maintainability.
April 2025: Focused delivery of balance and stability improvements for TerraGov-Marine-Corps. Implemented Tesla Turret Balancing and Target Hit Limit to curb overpowering combat, and completed AI Pathfinding Robustness work to cleanup goal nodes and safely unregister signals, reducing errors when nodes are deleted. These changes improve gameplay balance, reliability, and maintainability.
March 2025 performance summary for tgstation/TerraGov-Marine-Corps focused on AI reliability, NPC capabilities, and combat realism. Delivered a set of high-impact features, stabilized AI tooling, and enhanced visibility for AI mobs, enabling more predictable gameplay and easier maintenance. Emphasis on business value: faster iteration cycles, clearer threat evaluation, improved NPC player experience, and consistent behavior across mission scenarios.
March 2025 performance summary for tgstation/TerraGov-Marine-Corps focused on AI reliability, NPC capabilities, and combat realism. Delivered a set of high-impact features, stabilized AI tooling, and enhanced visibility for AI mobs, enabling more predictable gameplay and easier maintenance. Emphasis on business value: faster iteration cycles, clearer threat evaluation, improved NPC player experience, and consistent behavior across mission scenarios.
February 2025 TerraGov-Marine-Corps development sprint focused on balance, stability, and maintainability. Delivered concrete features to streamline gameplay and patched a broad set of bugs across combat, UI, audio, and data handling. Key outcomes include removing an extra seasonal pistol, nerfing disposable items for balance, plus substantial mech/vehicle combat enhancements and climb/rock tuning. Also completed Overwatch cleanup and a suite of fixes that improve accuracy, visuals, and AI stability. These changes reduce edge-case bugs, improve user experience, and enhance the team's ability to iterate safely in future releases.
February 2025 TerraGov-Marine-Corps development sprint focused on balance, stability, and maintainability. Delivered concrete features to streamline gameplay and patched a broad set of bugs across combat, UI, audio, and data handling. Key outcomes include removing an extra seasonal pistol, nerfing disposable items for balance, plus substantial mech/vehicle combat enhancements and climb/rock tuning. Also completed Overwatch cleanup and a suite of fixes that improve accuracy, visuals, and AI stability. These changes reduce edge-case bugs, improve user experience, and enhance the team's ability to iterate safely in future releases.
January 2025 monthly performance at TerraGov-Marine-Corps focused on delivering player-facing features, expanding campaign content, and tightening reliability across subsystems. The team drove improvements that increase engagement, accessibility, and stability, while aligning with balance and business value goals for the new year.
January 2025 monthly performance at TerraGov-Marine-Corps focused on delivering player-facing features, expanding campaign content, and tightening reliability across subsystems. The team drove improvements that increase engagement, accessibility, and stability, while aligning with balance and business value goals for the new year.
December 2024 – TerraGov-Marine-Corps (Month: 2024-12) Key features delivered: - ASAT Visual Improvements (commit 4122a0d590a984741d949df0749c4aabd567e6ac) – Visual fidelity improvements aligned with UX standards. - Explosion Block Additions and fixes (commits 954905ecd261877bffcdf9f31cea112918dcae9d and 7f369696763228b88946dd31a785484927efca24) – New explosion blocks with reliability improvements. - V-35 Battle Rifle (commit 01b79a880f27813922bf7832739ed6375f7645be) – New weapon introduced for expanded combat options. - Rocket Explosion Knockback Improvement (commit 79df8d7e6e0d843e81de4b699535b22d16d96de1) – Refined knockback for more predictable engagements. - Plasma Ammo to Requisition (commit f3b3fc65f11b32f66f9d79a24963791d8fb10a5a) – Logistics streamlined by switching plasma ammo provisioning to requisition. - Anti-Gas Universal Purge (commit ce174c05b1d3947a9d9efe685123c2f43038ab21) – Added universal purge capability for defensive versatility. - Campaign limb regeneration (Re-Grow) (commit bd222c230b947f29ac778778b13dbc8a1050bff1) – Limb regeneration enabled for campaign units, enhancing survivability. - Xeno Code Cleanup (commit 7ce06d5c303d8d17524a15f69e87feaa317594c5) – Refactor for maintainability and future work. Major bugs fixed: - Nuke Portalling Fix (commit 7a14daf485ee75e751c156db8d076050548aca6e) – Nuke can no longer be portalled, reducing abuse risk. - Explosion Throw Range Fix (commit 6d928c8bdfa6311056b96b1bf159cd35160affa0) – Corrected range handling for explosion throws. - Explosion Block Fixes (commit 7f369696763228b88946dd31a785484927efca24) – Resolved issues with explosion blocks. - Vendor Density Fix (commit f870f386bbc141ab58a44cd9a64f82bdcb49cb31) – Corrected vendor density values for balance and spawn logic. - Directional Attacks Won’t Hit Ghosts (commit 0f738941344850ea79ebb42f19c1c6317a2094bb) – Ensure directional attacks do not affect ghosts. - Xeno Structure Alert Fixes (commit 9ef66529228e83c8fd5bfc6c22ca616698d939e5) – Fixes alerts for Xeno structures. - Equipment Exploit Fix (commit 25ad09f39baf8c9a5a6fc3e10d54e3eb458e55e5) – Patch for exploit in equipment usage flow. - Radio TTS fixes (commits 1cdaf4befe44a9e34a880cdd4fc63a7c69de284a and 3ec9b0162c9796425909b197cd17c3d305b159d9) – Stabilized and improved playback across related commits. - Desant Vehicle Destruction Fix (commit 3e0e78a140fafd8bd582ff4f0f0a75d45d1586bf) – Corrected Desant behavior on vehicle destruction. Overall impact and accomplishments: - Substantial polish and stability gains across visuals, balance, and system reliability; reduced exploit surface; improved QA-to-deploy readiness; stronger foundation for 2025 roadmap. - Demonstrated end-to-end ownership from feature design and validation to deployment readiness, resulting in a richer and more stable player experience. Technologies/skills demonstrated: - Visual asset integration and UX alignment; gameplay balancing and systems design; refactoring and maintainability efforts; bug-hunting, verification, and cross-team collaboration.
December 2024 – TerraGov-Marine-Corps (Month: 2024-12) Key features delivered: - ASAT Visual Improvements (commit 4122a0d590a984741d949df0749c4aabd567e6ac) – Visual fidelity improvements aligned with UX standards. - Explosion Block Additions and fixes (commits 954905ecd261877bffcdf9f31cea112918dcae9d and 7f369696763228b88946dd31a785484927efca24) – New explosion blocks with reliability improvements. - V-35 Battle Rifle (commit 01b79a880f27813922bf7832739ed6375f7645be) – New weapon introduced for expanded combat options. - Rocket Explosion Knockback Improvement (commit 79df8d7e6e0d843e81de4b699535b22d16d96de1) – Refined knockback for more predictable engagements. - Plasma Ammo to Requisition (commit f3b3fc65f11b32f66f9d79a24963791d8fb10a5a) – Logistics streamlined by switching plasma ammo provisioning to requisition. - Anti-Gas Universal Purge (commit ce174c05b1d3947a9d9efe685123c2f43038ab21) – Added universal purge capability for defensive versatility. - Campaign limb regeneration (Re-Grow) (commit bd222c230b947f29ac778778b13dbc8a1050bff1) – Limb regeneration enabled for campaign units, enhancing survivability. - Xeno Code Cleanup (commit 7ce06d5c303d8d17524a15f69e87feaa317594c5) – Refactor for maintainability and future work. Major bugs fixed: - Nuke Portalling Fix (commit 7a14daf485ee75e751c156db8d076050548aca6e) – Nuke can no longer be portalled, reducing abuse risk. - Explosion Throw Range Fix (commit 6d928c8bdfa6311056b96b1bf159cd35160affa0) – Corrected range handling for explosion throws. - Explosion Block Fixes (commit 7f369696763228b88946dd31a785484927efca24) – Resolved issues with explosion blocks. - Vendor Density Fix (commit f870f386bbc141ab58a44cd9a64f82bdcb49cb31) – Corrected vendor density values for balance and spawn logic. - Directional Attacks Won’t Hit Ghosts (commit 0f738941344850ea79ebb42f19c1c6317a2094bb) – Ensure directional attacks do not affect ghosts. - Xeno Structure Alert Fixes (commit 9ef66529228e83c8fd5bfc6c22ca616698d939e5) – Fixes alerts for Xeno structures. - Equipment Exploit Fix (commit 25ad09f39baf8c9a5a6fc3e10d54e3eb458e55e5) – Patch for exploit in equipment usage flow. - Radio TTS fixes (commits 1cdaf4befe44a9e34a880cdd4fc63a7c69de284a and 3ec9b0162c9796425909b197cd17c3d305b159d9) – Stabilized and improved playback across related commits. - Desant Vehicle Destruction Fix (commit 3e0e78a140fafd8bd582ff4f0f0a75d45d1586bf) – Corrected Desant behavior on vehicle destruction. Overall impact and accomplishments: - Substantial polish and stability gains across visuals, balance, and system reliability; reduced exploit surface; improved QA-to-deploy readiness; stronger foundation for 2025 roadmap. - Demonstrated end-to-end ownership from feature design and validation to deployment readiness, resulting in a richer and more stable player experience. Technologies/skills demonstrated: - Visual asset integration and UX alignment; gameplay balancing and systems design; refactoring and maintainability efforts; bug-hunting, verification, and cross-team collaboration.
November 2024: Delivered a Hunter Stealth Resilience Enhancement and stabilized core data/UI/assets for TerraGov-Marine-Corps, improving stealth balance, gameplay stability, and user experience. The feature tracks cumulative stealth damage and raises the break threshold, making Hunter stealth more durable against minor damage sources. Implemented a broad set of fixes across maps and UI: item holster equip behavior, Razorwire icon health/state calculations, bookcase density removal, officer sword weight classification, and campaign blocker sprite improvements. Commit references are included for traceability. These changes reduce gameplay blockers, improve data integrity, and enable smoother future patches, delivering measurable business value through enhanced player experience and maintainability.
November 2024: Delivered a Hunter Stealth Resilience Enhancement and stabilized core data/UI/assets for TerraGov-Marine-Corps, improving stealth balance, gameplay stability, and user experience. The feature tracks cumulative stealth damage and raises the break threshold, making Hunter stealth more durable against minor damage sources. Implemented a broad set of fixes across maps and UI: item holster equip behavior, Razorwire icon health/state calculations, bookcase density removal, officer sword weight classification, and campaign blocker sprite improvements. Commit references are included for traceability. These changes reduce gameplay blockers, improve data integrity, and enable smoother future patches, delivering measurable business value through enhanced player experience and maintainability.
October 2024 Monthly Summary — TerraGov-Marine-Corps Overview: Focused delivery of reliability, responsiveness, and telemetry improvements across core gameplay systems. Work prioritized to reduce exploit risk, improve combat feel, and optimize loading times, aligning with player experience and operational stability goals. Impact: Strengthened game state integrity, faster map loading, and more predictable controls, supporting higher player retention and smoother onboarding for new players.
October 2024 Monthly Summary — TerraGov-Marine-Corps Overview: Focused delivery of reliability, responsiveness, and telemetry improvements across core gameplay systems. Work prioritized to reduce exploit risk, improve combat feel, and optimize loading times, aligning with player experience and operational stability goals. Impact: Strengthened game state integrity, faster map loading, and more predictable controls, supporting higher player retention and smoother onboarding for new players.

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