
During May 2025, Madasa contributed to the beRetana/GDIM_161_HorrorGame repository by implementing Floor2 Level Zone Labels within the Floor2.unity scene, enhancing in-game navigation and level identification for players and developers. Working primarily with Unity Scene Data and applying skills in game development and level design, Madasa focused on repository hygiene to support future UI polish and maintain project stability. The technical approach emphasized clear documentation and traceability of changes, ensuring no regressions in the build. While the groundwork for UI font updates was established, these changes were deferred to a later sprint, reflecting a methodical and incremental development process.

May 2025 monthly summary for beRetana/GDIM_161_HorrorGame. Focused on feature delivery and repository hygiene to improve navigation, debugging, and future UI polish while maintaining stability.
May 2025 monthly summary for beRetana/GDIM_161_HorrorGame. Focused on feature delivery and repository hygiene to improve navigation, debugging, and future UI polish while maintaining stability.
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