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pjyoon1230

PROFILE

Pjyoon1230

During February 2025, beRetana contributed foundational gameplay systems to the beRetana/GDIM_161_HorrorGame repository, focusing on core mechanics and player interaction. They developed a Hearth Burning System in Unity using C# scripting, integrating particle effects and dynamic lighting to manage burn time and wood removal penalties, and included a prototype tutorial scene for rapid validation. Additionally, beRetana implemented a Player Input System leveraging Unity’s Input System package, enabling movement, camera look, interaction, and UI navigation through a generated Input Actions script. The work featured clean, traceable commits, supporting future development and onboarding, and demonstrated depth in game systems engineering.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
2
Lines of code
7,829
Activity Months1

Work History

February 2025

2 Commits • 2 Features

Feb 1, 2025

February 2025 performance summary for beRetana/GDIM_161_HorrorGame. Delivered core gameplay foundations and input scaffolding to accelerate iteration and testing. Key outcomes include (1) Hearth Burning System with visual effects and a prototype tutorial scene, enabling burn-time management, wood-removal penalties, and engaging feedback; (2) Player Input System setup via a generated Input Actions script to support movement, look, interactions, and UI navigation; (3) clean, traceable commits enabling rapid onboarding and future feature work. No major bugs fixed this month (focus on delivering foundational features and validating gameplay flows). Technologies demonstrated include Unity, C#, Particle Effects, Lighting, Input System, asset integration, and version control for reproducibility.

Activity

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Quality Metrics

Correctness90.0%
Maintainability90.0%
Architecture90.0%
Performance90.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity

Technical Skills

C# ScriptingGame DevelopmentInput SystemLightingParticle SystemsScene ManagementUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

beRetana/GDIM_161_HorrorGame

Feb 2025 Feb 2025
1 Month active

Languages Used

C#Unity

Technical Skills

C# ScriptingGame DevelopmentInput SystemLightingParticle SystemsScene Management

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