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Marius Hanl

PROFILE

Marius Hanl

Worked on improving user interface reliability in the godotengine/godot repository, focusing on refining UI interactions within the editor. Addressed a bug where the Escape key in the Find/Replace bar did not consistently cancel actions or hide the bar, ensuring that user input now results in immediate and predictable behavior. Enhanced the FileSystem tree navigation so that selecting files or directories works reliably, even under edge conditions. Utilized C++ and UI/UX design principles to streamline keyboard-driven workflows, reducing user confusion and support overhead. The work demonstrated attention to detail in user experience and contributed to a more stable development environment.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

2Total
Bugs
1
Commits
2
Features
0
Lines of code
43
Activity Months1

Your Network

433 people

Shared Repositories

433

Work History

February 2025

2 Commits

Feb 1, 2025

February 2025 monthly focus on UI interaction reliability: resolved Escape behavior issues in Find/Replace bar and improved FileSystem tree navigation to reliably select target files/directories. Delivered stable UI interactions that reduce user friction and support overhead.

Activity

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Quality Metrics

Correctness100.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++C++ programmingUI/UX designgame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

Feb 2025 Feb 2025
1 Month active

Languages Used

C++

Technical Skills

C++C++ programmingUI/UX designgame development