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Marlon Faria

PROFILE

Marlon Faria

Marlon Menezes Faria developed and maintained character animation and customization systems for the easy-games/airship and easy-games/airship-testbed Unity repositories. He engineered editor tools and asset pipelines using C# and Unity, focusing on animation override management, accessory slot expansion, and asset optimization. Marlon implemented features such as selective animation clip removal, extensible accessory attachment points, and skinned mesh integration for cosmetic items, while also optimizing FBX assets for performance. His work addressed maintainability and reliability, improving iteration speed for designers and engineers. Through version control and editor scripting, Marlon ensured robust asset workflows and consistent character behavior across both repositories.

Overall Statistics

Feature vs Bugs

90%Features

Repository Contributions

15Total
Bugs
1
Commits
15
Features
9
Lines of code
3,441
Activity Months7

Work History

August 2025

2 Commits • 1 Features

Aug 1, 2025

August 2025: Delivered Gloves Bundle 1 skinned gloves asset pack and rendering integration for easy-games/airship-testbed. Refactored assets to render with the character skeleton using SkinnedMeshRenderer, expanding cosmetic options and ensuring visual consistency across scenes. Asset pipeline updates prepared for future bundles and easier maintenance. Git history provides clear traceability for the feature delivery (commits feb9492dc6ae2f30c726505316bce4b59676c7ec; c7edd27489dd6db822351b1fad6bbe9df48e4060).

June 2025

3 Commits • 1 Features

Jun 1, 2025

June 2025 monthly summary for easy-games/airship-testbed: Implemented AirshipRig shoulder bone naming consolidation and shoulder pad integration, updating the AirshipRigHolder prefab, introducing new bone references, and adding a MonoBehaviour to support shoulder pad geometry. Updated related FBX assets to reflect rig changes. The work adds animable shoulder pad bones and improves rig stability for dynamic equipment, enabling richer character animation and future asset customization. Commits included: f8e50593970504beb0b983aa7d070cdea5e1b65f, b73a2fdb3c802367a50405c99cade0b7b05a76e8, 236f11fb0f9c503439856999c51a627fe566deee.

April 2025

2 Commits • 2 Features

Apr 1, 2025

April 2025 monthly summary focusing on key accomplishments across two Unity repos: easy-games/airship and easy-games/airship-testbed. Implemented extensible accessory attachment system with new shoulder and chest slots, enabling cosmetic and functional item attachments. This work aligns with product goals to expand character customization and streamline integration of new accessories across assets.

February 2025

1 Commits • 1 Features

Feb 1, 2025

February 2025: Asset optimization work in easy-games/airship-testbed focused on reducing asset footprint by removing vertex color data from the base character mesh, across Airship__Character__LOD.fbx and Airship__Character__Rig_Base.fbx. The change reduces FBX file size and can streamline rendering pipelines for character assets.

January 2025

2 Commits • 1 Features

Jan 1, 2025

January 2025 – Airship engineering highlights focused on reliability and maintainability of the character animation pipeline. Delivered Animation Clip Replacement System Improvements for the easy-games/airship repo, implementing restoration of original clips instead of removal and adding a mechanism to save and reapply initial animation overrides for robustness and predictability. Updated the UI to reflect the restored-clip behavior and tightened the restoration scope to affect only explicitly configured base clips in the instance, preventing unintended changes to the animation controller. These changes reduce runtime animation errors, improve QA efficiency, and make the system easier to maintain.

December 2024

3 Commits • 2 Features

Dec 1, 2024

December 2024 monthly summary for easy-games/airship-testbed focused on delivering avatar expressiveness features and progressing BW migration cleanup. Key deliverables include Character Emotes/Gestures and Avatar Masks, plus the Mushroom avatar accessory lifecycle that was added for integration and later removed as part of migration cleanup. No explicit major bug fixes were recorded in this period; the work emphasized asset integration, animation pipelines, and migration readiness.

November 2024

2 Commits • 1 Features

Nov 1, 2024

November 2024 Monthly Summary for developer performance review. Focused on delivering targeted editor tooling and stabilizing animation pipelines across two repositories (easy-games/airship and easy-games/airship-testbed).

Activity

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Quality Metrics

Correctness91.4%
Maintainability92.0%
Architecture89.4%
Performance85.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#FBXMetaUnity AssetUnity Asset FilesUnity PrefabYAML

Technical Skills

3D Animation3D Animation Rigging3D Asset Integration3D ModelingAnimationAsset IntegrationAsset ManagementAsset OptimizationCharacter CustomizationCharacter RiggingEditor ScriptingGame DevelopmentUnityUnity DevelopmentUnity Engine

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

easy-games/airship-testbed

Nov 2024 Aug 2025
6 Months active

Languages Used

FBXMetaUnity AssetYAMLC#Unity PrefabUnity Asset Files

Technical Skills

AnimationAsset ManagementGame Development3D Animation3D ModelingAsset Integration

easy-games/airship

Nov 2024 Apr 2025
3 Months active

Languages Used

C#

Technical Skills

AnimationEditor ScriptingUnity DevelopmentGame DevelopmentUnityCharacter Customization

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