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Sarah Goto

PROFILE

Sarah Goto

Sarah worked on the easy-games/airship and airship-testbed repositories, delivering nine features and a bug fix over four months. She engineered a dynamic, occlusion-aware camera system with smooth transitions and robust configuration, improving gameplay reliability and maintainability. Her work included input customization, keybind management, and UI asset optimization, using C#, TypeScript, and Unity Engine to enhance user configurability and cross-device support. Sarah also integrated scripting support for SplineContainer via the Luau reflection system and addressed gameplay stability by fixing health logic. Her contributions demonstrated depth in 3D graphics, input systems, and asset management, resulting in more flexible, maintainable codebases.

Overall Statistics

Feature vs Bugs

90%Features

Repository Contributions

27Total
Bugs
1
Commits
27
Features
9
Lines of code
50,059
Activity Months4

Work History

October 2025

2 Commits • 1 Features

Oct 1, 2025

October 2025 – easy-games/airship-testbed: Delivered robust input iconography and corrected health logic, improving cross-device UI reliability and gameplay stability. Features delivered include Expanded Input Iconography and UI Mapping with new input assets and InputUtils.ts mappings to key codes and mouse buttons, and a fix for double healing caused by duplicate calculations (SetHealth). These changes reduce edge-case player confusion and support inquiries, enabling broader input device support and more reliable health state management. Technologies demonstrated include TypeScript, UI asset management, and disciplined, commit-driven development.

August 2025

10 Commits • 3 Features

Aug 1, 2025

For August 2025, the Airship Testbed project focused on delivering key input customization features, improving keybind visuals, and optimizing assets, while tightening reliability and maintainability to accelerate future iterations and user configurability.

July 2025

14 Commits • 4 Features

Jul 1, 2025

July 2025: Implemented a cross-repo camera system overhaul focused on occlusion-aware transitions, smoother transitions, and cleaner configuration. Delivered dynamic POV switching based on occlusion, crouch smoothing across camera modes, and extensive camera config cleanup. Enhanced occlusion handling to reduce clipping and improve line-of-sight fidelity, with clearer raycasting and naming for maintainability. These changes deliver smoother gameplay, more reliable camera behavior, and faster iteration for future camera experiments.

June 2025

1 Commits • 1 Features

Jun 1, 2025

June 2025 monthly summary – easy-games/airship: Focused on enabling scripting usage for SplineContainer by extending the Luau reflection system and updating type generation to recognize SplineContainer, improving scripting ergonomics and integration.

Activity

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Quality Metrics

Correctness90.8%
Maintainability90.2%
Architecture84.4%
Performance85.8%
AI Usage20.8%

Skills & Technologies

Programming Languages

C#LuaTypeScriptUnity AssetUnity PrefabUnityScript

Technical Skills

3D Graphics3D MathAPI DesignAnimationAsset ManagementC#Camera SystemsCode CleanupCode QualityConfigurationEvent HandlingFront-end DevelopmentFrontend DevelopmentGame DevelopmentInput Handling

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

easy-games/airship-testbed

Jul 2025 Oct 2025
3 Months active

Languages Used

C#LuaTypeScriptUnity PrefabUnity Asset

Technical Skills

3D Graphics3D MathAnimationC#Camera SystemsCode Cleanup

easy-games/airship

Jun 2025 Jul 2025
2 Months active

Languages Used

C#UnityScript

Technical Skills

API DesignGame DevelopmentScripting Integration3D MathRaycastingUnity

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