
Mathys Hymon developed core gameplay systems and UI features for the CoeurDeVilleEnLumiere/CoeurDeVilleEnLumiere repository over a two-month period, focusing on scalable infrastructure and player experience. He implemented a tram system using Unreal Engine Blueprints and spline-based asset management, enabling dynamic in-game transportation. Mathys also built a persistent save and leaderboard system, leveraging Unreal Engine configuration and data assets to track player progress and rankings. His work included UI enhancements such as color-coded leaderboards and integrated end-screen credits, as well as visual improvements using the Material Editor. The solutions demonstrated thoughtful code organization and supported rapid iteration for future features.

June 2025: Delivered foundational tram system and player progression features, improved UI readability, and stabilized runtime for a more engaging and reliable player experience. The work enhances core gameplay, supports longer-term feature growth, and lays groundwork for analytics-driven improvements.
June 2025: Delivered foundational tram system and player progression features, improved UI readability, and stabilized runtime for a more engaging and reliable player experience. The work enhances core gameplay, supports longer-term feature growth, and lays groundwork for analytics-driven improvements.
May 2025 monthly summary for CoeurDeVilleEnLumiere/CoeurDeVilleEnLumiere focusing on feature delivery and foundational gameplay work. The month saw two key features delivered and groundwork for item pickup functionality, along with asset expansion via a new playable map. There were no major bugs fixed in May; the emphasis was on delivering core capabilities and enabling faster future iterations.
May 2025 monthly summary for CoeurDeVilleEnLumiere/CoeurDeVilleEnLumiere focusing on feature delivery and foundational gameplay work. The month saw two key features delivered and groundwork for item pickup functionality, along with asset expansion via a new playable map. There were no major bugs fixed in May; the emphasis was on delivering core capabilities and enabling faster future iterations.
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