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Minha Lee

PROFILE

Minha Lee

During two months on the jordy-jordy/Unreal_FallGuys repository, this developer enhanced player experience by building a robust character customization UI and implementing a spectator mode for failed players. Using C++, Unreal Engine, and Blueprints, they improved multiplayer reliability through precise actor replication and state management, notably synchronizing player elimination states during server travel. Their work addressed gameplay balance by refining scoring mechanics and goal collision geometry, while also stabilizing level progression with targeted fixes to splines and collisions. Asset integration and codebase maintenance were prioritized, resulting in a cleaner project structure and improved onboarding, reflecting a thoughtful, end-to-end engineering approach.

Overall Statistics

Feature vs Bugs

57%Features

Repository Contributions

16Total
Bugs
3
Commits
16
Features
4
Lines of code
38,814
Activity Months2

Work History

April 2025

5 Commits • 2 Features

Apr 1, 2025

April 2025 monthly work summary for jordy-jordy/Unreal_FallGuys. Focused on delivering gameplay improvements, stabilizing level flow, and balancing core mechanics to improve player experience and retention. Key work encompassed spectator-mode capabilities, level progression robustness, and strategic adjustments to scoring mechanics.

March 2025

11 Commits • 2 Features

Mar 1, 2025

March 2025: Delivered key features and fixes for jordy-jordy/Unreal_FallGuys, focusing on player customization UX, level visuals, multiplayer reliability, and codebase hygiene. The work delivers tangible business value: richer player customization and visuals enhance engagement and perceived polish; improved server-travel synchronization reduces desync risk in multiplayer; and the consolidated asset and artifact cleanup accelerates future development and onboarding.

Activity

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Quality Metrics

Correctness76.2%
Maintainability76.2%
Architecture75.0%
Performance67.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintBlueprintsC++Unreal EngineUnreal Engine BlueprintsUnrealScript

Technical Skills

Actor ReplicationAsset IntegrationAsset ManagementAsset ModificationAsset PlacementBuild System ManagementC++Game DevelopmentLevel DesignMaterial CreationNetworkingPlugin DevelopmentState ManagementUI DevelopmentUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

jordy-jordy/Unreal_FallGuys

Mar 2025 Apr 2025
2 Months active

Languages Used

C++Unreal EngineUnreal Engine BlueprintsUnrealScriptBlueprintBlueprints

Technical Skills

Actor ReplicationAsset IntegrationAsset ManagementAsset PlacementBuild System ManagementC++

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