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Minemoder5000

PROFILE

Minemoder5000

Over eight months, Minemoder50000 contributed to multiple game development repositories, including ErhardSteinhauer/frontier-station-14 and DinnerCalzone/imp-station-14, delivering features such as interactive toy animations, power system enhancements, and gameplay balance updates. They applied C#, YAML, and component-based architecture to implement systems like infinite-range health analyzers, automated shuttle power, and improved localization. Their work addressed both user-facing features and backend stability, such as refactoring anchor mechanics and streamlining configuration management. By focusing on maintainable code, cross-repo consistency, and traceable commits, Minemoder50000 demonstrated depth in asset management, system design, and data-driven updates, resulting in more reliable and engaging gameplay experiences.

Overall Statistics

Feature vs Bugs

72%Features

Repository Contributions

28Total
Bugs
7
Commits
28
Features
18
Lines of code
5,999
Activity Months8

Work History

February 2026

2 Commits • 2 Features

Feb 1, 2026

February 2026 monthly summary for Alpha-Two/space-station-14. Delivered two player-facing features that expand gameplay options and improve immersion, with enhancements to localization and asset attribution. No major bugs fixed this month; bug-related work focused on refining edge-cases within features. Overall impact includes increased player engagement, richer contraband flows, and better localization/asset management. Demonstrated skills in system integration, chat-driven interactions, and asset localization.

December 2025

1 Commits • 1 Features

Dec 1, 2025

December 2025 monthly summary for DinnerCalzone/imp-station-14 focusing on power system modernization for the Arrivals Shuttle. Implemented non-interactable substation and APC, enhanced power management and structural components, and introduced a new generator type to enable autonomous operation without user interaction. These changes reduce manual interventions, improve reliability, and lay groundwork for scalable, automated power infrastructure.

November 2025

2 Commits • 2 Features

Nov 1, 2025

November 2025: Focused feature delivery and quality fixes for DinnerCalzone/imp-station-14, delivering two user-facing improvements and a critical fix with measurable impact on gameplay experience and maintainability.

September 2025

2 Commits • 1 Features

Sep 1, 2025

September 2025: Delivered drone policy simplification during ion storms in space-station-14 by removing the drone lawset from silicon-laws.yml, preventing drone-specific behavior during ion storms. This aligns drone policy with general policies, reducing edge-case variability during storm events and improving consistency for players and operators.

August 2025

2 Commits • 1 Features

Aug 1, 2025

Monthly summary for 2025-08 (DinnerCalzone/imp-station-14): Key features delivered: - Default Cyborg Name Removal: Removed the default Cyborg name 'Clanker' from localization files and updated the dataset count, simplifying default options for Cyborg characters. - ATS Anchor Indestructible Fix: Corrected anchor behavior by using StationAnchorIndestructible; updated proto type and trading_outpost.yml to ensure indestructibility. Major bugs fixed: - ATS Anchor behavior bug corrected by migrating to StationAnchorIndestructible and updating related configuration; this resolves incorrect instantiation and related stability issues. Overall impact and accomplishments: - Stabilized core anchor functionality, reducing incident risk and improving gameplay consistency across stations. - Improved data cleanliness and localization integrity, enabling easier future localization work and accurate dataset metrics. - Strengthened traceability by linking changes to explicit issues (#39389, #39948), supporting auditability and faster review cycles. Technologies/skills demonstrated: - Protocol buffer and config updates (proto type, trading_outpost.yml) - Localization/data management and dataset counting - Debugging and bug-fix discipline in a distributed game server context - Clear commit-based change tracing and issue linkage for accountability

June 2025

2 Commits • 2 Features

Jun 1, 2025

June 2025 monthly summary focusing on delivery of interactive shark toy features and animation integration across two Unity-based projects, driving user engagement and polish with asset-triggered audio/visual cues.

May 2025

8 Commits • 4 Features

May 1, 2025

2025-05 Monthly development summary focusing on delivered features, fixed issues, and cross-repo impact. The work emphasizes business value through improved catalog accuracy, stability of core game mechanics, and data-driven updates across YAML maps and game entities. Highlights include major feature deliveries, critical bug fixes, and cross-repo consistency improvements, with traceable commits for auditability and future maintenance.

April 2025

9 Commits • 5 Features

Apr 1, 2025

April 2025 monthly summary: Key features delivered include Health Analyzer with nullable MaxScanRange enabling infinite/extended scans and updated admin PDA prototype; Elite Web Vest released in the store/catalog and traitor uplink balanced by removing Elite and Juggernaut Hardsuits, with updated locale strings, YAML config, and new sprite assets. Major bugs fixed include lighting stability for Rainbow Weed by disabling point light and unshaded shader on rainbow cannabis leaves, and the slime hand gradient rendering fix ensuring correct gradient on both sides. The role unlock time rebalance reduces playtime requirements across departments to accelerate early progression. Impact: improved gameplay balance, stability, and performance, enhanced visual consistency, and faster onboarding for new players. Technologies/skills demonstrated: C# component updates, asset pipeline, localization/config changes, performance optimization for lighting, and sprite rendering.

Activity

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Quality Metrics

Correctness94.6%
Maintainability94.4%
Architecture92.2%
Performance92.8%
AI Usage20.8%

Skills & Technologies

Programming Languages

C#FTLYAMLyml

Technical Skills

Asset ManagementBackend DevelopmentComponent-Based ArchitectureConfigurationConfiguration ManagementContent CreationData ManagementEntity Component SystemGame BalancingGame DevelopmentLevel DesignLocalizationMap EditingYAML configurationcomponent design

Repositories Contributed To

6 repos

Overview of all repositories you've contributed to across your timeline

ErhardSteinhauer/frontier-station-14

Apr 2025 Jun 2025
3 Months active

Languages Used

C#FTLYAMLyml

Technical Skills

Asset ManagementComponent-Based ArchitectureConfiguration ManagementGame BalancingGame DevelopmentConfiguration

pheenty/goob-station

Apr 2025 May 2025
2 Months active

Languages Used

C#YAMLFTLyml

Technical Skills

Backend DevelopmentConfiguration ManagementGame BalancingGame DevelopmentLevel DesignLocalization

DinnerCalzone/imp-station-14

Aug 2025 Dec 2025
3 Months active

Languages Used

FTLYAML

Technical Skills

Configuration ManagementData ManagementGame DevelopmentLocalizationcomponent designconfiguration management

ProjectOmu/OmuStation

May 2025 Jun 2025
2 Months active

Languages Used

YAML

Technical Skills

ConfigurationGame DevelopmentAsset Management

SerbiaStrong-220/space-station-14

Sep 2025 Sep 2025
1 Month active

Languages Used

YAML

Technical Skills

Configuration Management

Alpha-Two/space-station-14

Feb 2026 Feb 2026
1 Month active

Languages Used

C#YAML

Technical Skills

ConfigurationContent CreationEntity Component SystemGame Development

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