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PROFILE

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Over three months, contributed to Goob-Station and ProjectOmu/OmuStation by delivering gameplay features and infrastructure improvements using C#, YAML, and the Robust framework. Developed systems for character customization, role-based loadouts, and momentum-based movement, enhancing player experience and maintainability. Implemented UI simplifications and permissions checks to streamline interactions, while introducing features like Thunderdome arena management and jetpack control enhancements. Addressed test reliability by suppressing noisy log messages, improving CI feedback and stability. Focused on backend development, entity-component systems, and event-driven programming, consistently applying unit testing and system design principles to ensure robust, scalable, and maintainable code across both repositories.

Overall Statistics

Feature vs Bugs

78%Features

Repository Contributions

24Total
Bugs
4
Commits
24
Features
14
Lines of code
7,173
Activity Months3

Work History

March 2026

7 Commits • 5 Features

Mar 1, 2026

March 2026: Delivered major gameplay features across Goob-Station and OmuStation with a focus on player experience, reliability, and test coverage. Key outcomes include Thunderdome arena launch with loadouts and mind swap, improved jetpack controls with momentum and a hold-to-fling queue, and chocolate milk crafting/shake prerequisites across both repos. Also fixed critical stability issues in Thunderdome and updated tests to enforce shake-based milk production, setting the stage for continued content delivery.

February 2026

2 Commits

Feb 1, 2026

February 2026 monthly summary: Focused on improving test stability by suppressing noisy cfg sawmill log messages in two repositories. Implemented a log-filtering mechanism to ignore non-actionable cfg sawmill messages during tests, preventing flaky failures and speeding CI feedback. Key commits documented below to ensure traceability across projects.

January 2026

15 Commits • 9 Features

Jan 1, 2026

January 2026 monthly summary for Goob-Station and OmuStation. Implemented core customization features, UI simplifications, and interaction mechanics improvements with emphasis on permissions, maintainability, and performance. Delivered role-based loadout customization, UI/UX simplifications, and enhanced interaction dynamics across two repositories, plus comprehensive uplink/briefing enhancements and physics-friendly motion.

Activity

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Quality Metrics

Correctness89.2%
Maintainability83.4%
Architecture85.0%
Performance85.0%
AI Usage24.2%

Skills & Technologies

Programming Languages

C#XAMLYAML

Technical Skills

C#C# programmingRobust frameworkUI designYAML configurationback end developmentbackend developmentcharacter customizationentity managemententity systemsentity-component systementity-component systemsevent-driven programminggame developmentnetwork programming

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

Goob-Station/Goob-Station

Jan 2026 Mar 2026
3 Months active

Languages Used

C#XAMLYAML

Technical Skills

C#C# programmingUI designbackend developmentcharacter customizationentity-component system

ProjectOmu/OmuStation

Jan 2026 Mar 2026
3 Months active

Languages Used

C#XAMLYAML

Technical Skills

C#C# programmingUI designbackend developmentevent-driven programminggame development