
Mitch Wang developed a Denial Zone gameplay mechanic for the GDCASU/VGDC-Game-2025-26 repository, focusing on enhancing designer control over in-game interactions. Using Unity and C#, Mitch implemented three Denial Zone variants as prefabs with precise collider configurations, allowing designers to manage player and object interactions without additional code changes. The work included creating a dedicated visualization and test scene, streamlining design validation and iteration. By leveraging skills in 3D modeling, level design, and game development, Mitch delivered a modular solution that reduces unintended interactions and supports rapid prototyping, demonstrating depth in both technical execution and user-focused design workflow.

October 2025 monthly summary for GDCASU/VGDC-Game-2025-26. Delivered a new Denial Zone mechanic to control interactions in gameplay with three variants, improving designer control over world interactions and reducing risk of unintended player-object interactions.
October 2025 monthly summary for GDCASU/VGDC-Game-2025-26. Delivered a new Denial Zone mechanic to control interactions in gameplay with three variants, improving designer control over world interactions and reducing risk of unintended player-object interactions.
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