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hollowshield

PROFILE

Hollowshield

Pablo Pelaez developed the Bear Trap Gameplay System for the GDCASU/VGDC-Game-2025-26 repository, focusing on enhancing 2D trap-based gameplay dynamics. He implemented interactive mechanics, integrated prefabs, and refined collision handling using Unity and C# scripting, ensuring reliable player interactions with the trap feature. Pablo addressed trap functionality issues by improving code quality, adding documentation, and making minor refactors within the feature area. His work established a stable foundation for future trap-related features and contributed to a more engaging player experience. Throughout the project, he demonstrated proficiency in 2D game design, game mechanics, and effective use of version control.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
1
Lines of code
6,888
Activity Months1

Work History

November 2025

2 Commits • 1 Features

Nov 1, 2025

November 2025 monthly summary focusing on key features delivered, major bug fixes, and overall impact. Delivered the Bear Trap Gameplay System for VGDC-Game-2025-26, including visuals, interaction mechanics, prefab integration, and refined collision handling to enhance trap-based gameplay dynamics. Addressed trap-related functionality issues to ensure reliable interactions and improved code quality with added documentation. The work contributed to a more engaging, stable player experience and set a solid foundation for future trap-related features.

Activity

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Quality Metrics

Correctness80.0%
Maintainability70.0%
Architecture80.0%
Performance70.0%
AI Usage30.0%

Skills & Technologies

Programming Languages

C#YAML

Technical Skills

2D game design2D physicsC# scriptingUnitygame developmentgame mechanics

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GDCASU/VGDC-Game-2025-26

Nov 2025 Nov 2025
1 Month active

Languages Used

C#YAML

Technical Skills

2D game design2D physicsC# scriptingUnitygame developmentgame mechanics

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