
Worked on AnvilCraft to deliver an enhanced item collection system that automates the gathering of dropped items within a collector’s range, improving gameplay automation and efficiency. Refactored the BlockTagLoader to reuse existing block tags for hammer_removable blocks, which addressed regressions in item collection and block handling. Fixed a bug in EmberAnvilMenu’s enchantment level logic, ensuring correct level increments or maximum selection as appropriate. The work demonstrated skills in Java development, event-driven architecture, and block entity management. These changes improved reliability, reduced the bug surface, and contributed to more maintainable code within the Anvil-Dev/AnvilCraft repository.
March 2025 monthly summary for AnvilCraft (Anvil-Dev/AnvilCraft). Focused on delivering automated item collection enhancements and stabilizing enchantment behavior, with targeted tag-based refactors to improve reliability and performance. Key outcomes include an Enhanced Item Collection System with automatic collection within the collector's range and a BlockTagLoader refactor to reuse existing block tags for hammer_removable blocks, addressing item collection and block handling bugs. A major bug fix addressed Enchantments Level Handling in EmberAnvilMenu, ensuring correct level increments when equal and selecting the maximum level otherwise. These changes improve gameplay automation, reduce bug surface, and improve maintainability. Technologies demonstrated include event-driven architecture, refactoring practices, and block tag/resource management.
March 2025 monthly summary for AnvilCraft (Anvil-Dev/AnvilCraft). Focused on delivering automated item collection enhancements and stabilizing enchantment behavior, with targeted tag-based refactors to improve reliability and performance. Key outcomes include an Enhanced Item Collection System with automatic collection within the collector's range and a BlockTagLoader refactor to reuse existing block tags for hammer_removable blocks, addressing item collection and block handling bugs. A major bug fix addressed Enchantments Level Handling in EmberAnvilMenu, ensuring correct level increments when equal and selecting the maximum level otherwise. These changes improve gameplay automation, reduce bug surface, and improve maintainability. Technologies demonstrated include event-driven architecture, refactoring practices, and block tag/resource management.

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