
Worked on the Anvil-Dev/AnvilCraft repository, delivering two new features and resolving two critical bugs to enhance gameplay reliability and user experience. Addressed item duplication in jewel crafting by validating inventory state before removal, and corrected power display logic for the IonoCraft Backpack to ensure accurate resource tracking during flight. Developed laser block output chaining, enabling adjacent blocks to transfer items in sequence, and introduced a UI toggle that hides the energy display using the F1 key while respecting the game’s hideGui setting. Leveraged Java, game logic, and inventory management skills to improve mod stability and player interaction.
Aug 2025 monthly summary (Anvil-Dev/AnvilCraft): Delivered four high-impact changes focused on reliability and UX. Fixed a critical jewel crafting duplication bug, corrected flight power handling, added laser block output chaining, and introduced a UI toggle to hide energy display via F1 while respecting the game's hideGui setting. These changes prevent workflow errors, ensure accurate resource accounting, enable chain-based item delivery, and provide players with improved HUD control, driving smoother crafting and gameplay.
Aug 2025 monthly summary (Anvil-Dev/AnvilCraft): Delivered four high-impact changes focused on reliability and UX. Fixed a critical jewel crafting duplication bug, corrected flight power handling, added laser block output chaining, and introduced a UI toggle to hide energy display via F1 while respecting the game's hideGui setting. These changes prevent workflow errors, ensure accurate resource accounting, enable chain-based item delivery, and provide players with improved HUD control, driving smoother crafting and gameplay.

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