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Moony33

PROFILE

Moony33

Ultimo Prmo contributed to the Goob-Station repository by focusing on asset quality and gameplay balance over a two-month period. They addressed a sprite rendering issue by modifying uniform wardrobe textures, specifically shortening security skirts by one pixel in YAML asset definitions to prevent visual clipping with jackboots. This pixel-level adjustment improved visual consistency across departments and reduced rendering artifacts. Additionally, Ultimo Prmo implemented a gameplay change by removing the Devil character from the spawning pool, simplifying game logic and reducing edge-case scenarios. Their work demonstrated skills in asset modification, YAML configuration, and game development, with careful attention to maintainability and traceability.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

2Total
Bugs
1
Commits
2
Features
1
Lines of code
2
Activity Months2

Work History

December 2025

1 Commits • 1 Features

Dec 1, 2025

December 2025: Focused on gameplay balance and maintainability. Implemented a targeted spawn-rule change removing the Devil from the spawning pool to simplify gameplay and reduce edge-case scenarios, with clear traceability to ticket #5526. No major bugs fixed this month. This lays groundwork for faster future balancing and a more predictable player experience.

July 2025

1 Commits

Jul 1, 2025

July 2025 monthly summary focused on stabilizing wardrobe asset visuals for the Goob Station project. Delivered a critical bug fix that prevents visual clipping in the jackboots sprite by adjusting assets: shortening security skirts by one pixel to avoid intersection with the sprite. This fix, tracked under bounty (#3281), reduces rendering artifacts and ensures consistent appearance across departments. No new user-facing features were released this month; effort was invested in asset quality, cross-department consistency, and preparation for upcoming features. Impact includes improved visual fidelity, reduced QA risk, and smoother gameplay presentation. Technologies and skills demonstrated include pixel-level texture adjustments, sprite rendering considerations, and working within a bounty-driven development workflow.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

YAML

Technical Skills

Asset ModificationYAML configurationgame development

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

pheenty/goob-station

Jul 2025 Jul 2025
1 Month active

Languages Used

No languages

Technical Skills

Asset Modification

Goob-Station/Goob-Station

Dec 2025 Dec 2025
1 Month active

Languages Used

YAML

Technical Skills

YAML configurationgame development

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