
Morgane contributed to the FreeFallingCouchGame repository over two months, focusing on asset integration, UI development, and level design using Unreal Engine Asset workflows and UnrealScript. She built and integrated new 3D assets, such as a low-poly axe and detailed landscape elements, while establishing test environments to validate both visuals and gameplay. Morgane overhauled the main menu and UI, introducing new player and power-up icons, achievement badges, and improved typography with the Grandstander font. Her work enhanced onboarding, visual clarity, and asset pipelines, supporting faster iteration and future features. No bugs were reported, reflecting careful implementation and thorough test coverage.

December 2024 (BVerstaen/FreeFallingCouchGame): Delivered a UI/UX and asset-focused release to improve player onboarding, visual clarity, and support for new achievements. Key features implemented: Achievements Badges Visuals, UI/Menu System Refresh, Font Upgrade and Typography, and Visual Art Asset Refresh. No major bugs reported in this period. Impact includes improved onboarding and navigation through a modernized main menu, enhanced badge presentation, consistent typography, and an expanded asset pipeline enabling faster content iteration and future feature work.
December 2024 (BVerstaen/FreeFallingCouchGame): Delivered a UI/UX and asset-focused release to improve player onboarding, visual clarity, and support for new achievements. Key features implemented: Achievements Badges Visuals, UI/Menu System Refresh, Font Upgrade and Typography, and Visual Art Asset Refresh. No major bugs reported in this period. Impact includes improved onboarding and navigation through a modernized main menu, enhanced badge presentation, consistent typography, and an expanded asset pipeline enabling faster content iteration and future feature work.
November 2024 momentum on FreeFallingCouchGame with a focus on asset enrichment, visual fidelity, and test coverage. Delivered new weapon asset and testing levels, expanded environment visuals, and enhanced UI feedback. Strengthened level aesthetics and asset pipelines, while establishing concrete test scaffolding to support QA and iterative tuning.
November 2024 momentum on FreeFallingCouchGame with a focus on asset enrichment, visual fidelity, and test coverage. Delivered new weapon asset and testing levels, expanded environment visuals, and enhanced UI feedback. Strengthened level aesthetics and asset pipelines, while establishing concrete test scaffolding to support QA and iterative tuning.
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