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Timo-Tea

PROFILE

Timo-tea

Timothe Lucario contributed to the BVerstaen/FreeFallingCouchGame repository by enhancing gameplay balance, refining motion feel, and expanding level content within Unreal Engine. Using UnrealScript and ini configuration files, Timothe adjusted speed parameters, obstacle behaviors, and movement states to create a more responsive player experience, while also implementing camera shake and in-game controls. They integrated new badge icons and updated UI assets to enrich the user interface, and introduced dive level assets and test maps to diversify gameplay scenarios. Additionally, Timothe resolved a bug affecting arrow mechanics, restoring core gameplay functionality. The work demonstrated solid asset integration and configuration management skills.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

17Total
Bugs
1
Commits
17
Features
3
Lines of code
2
Activity Months1

Work History

November 2024

17 Commits • 3 Features

Nov 1, 2024

November 2024 monthly summary for BVerstaen/FreeFallingCouchGame focusing on delivering a tighter gameplay feel, richer UI, and new level content, while stabilizing core mechanics.

Activity

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Quality Metrics

Correctness61.2%
Maintainability61.2%
Architecture60.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

UnrealScriptini

Technical Skills

Asset IntegrationAsset ManagementConfiguration ManagementGame DevelopmentUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

BVerstaen/FreeFallingCouchGame

Nov 2024 Nov 2024
1 Month active

Languages Used

UnrealScriptini

Technical Skills

Asset IntegrationAsset ManagementConfiguration ManagementGame DevelopmentUnreal Engine

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