
Mary Zyrene Adao enhanced the TI4_map_generator_bot repository by developing features that improved both gameplay integrity and team coordination. She implemented alliance mode improvements in Java, introducing accurate real planet counting and robust elimination prompts to handle complex edge cases such as space stations and relic interactions. Her backend development work also included refining the user interface to prevent null display names during player elimination, ensuring a smoother user experience. Additionally, Mary added in-game chat notifications for Deepwrought breakthroughs, fostering better team awareness. Throughout the month, she focused on code maintainability, applying refactoring and formatting standards to support long-term project health.
February 2026 focused on delivering reliability and team awareness for TI4_map_generator_bot. Implemented alliance mode improvements to accurately count real planets and robust elimination prompts, refined UI to prevent null display names, and added in-game chat notification for breakthroughs to boost team coordination. These changes strengthen core gameplay integrity and player experience while enabling smoother collaboration and more maintainable codebase.
February 2026 focused on delivering reliability and team awareness for TI4_map_generator_bot. Implemented alliance mode improvements to accurately count real planets and robust elimination prompts, refined UI to prevent null display names, and added in-game chat notification for breakthroughs to boost team coordination. These changes strengthen core gameplay integrity and player experience while enabling smoother collaboration and more maintainable codebase.

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