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Michael Gray

PROFILE

Michael Gray

Michael contributed to the shiznizz/ByteCraft repository by building core gameplay systems, scalable UI, and robust combat mechanics using Unity and C#. He expanded level design with interactive elements, integrated NavMesh-based AI navigation, and overhauled the inventory and weapon systems to support modular content. His work included refactoring code for maintainability, implementing audio engineering with Unity’s mixer, and streamlining asset management. By introducing ProBuilder for rapid level iteration and enhancing enemy AI behaviors, Michael enabled faster development cycles and richer player experiences. Throughout, he focused on debugging, code organization, and UI development, delivering a stable, extensible foundation for future features.

Overall Statistics

Feature vs Bugs

76%Features

Repository Contributions

116Total
Bugs
12
Commits
116
Features
38
Lines of code
1,526,536
Activity Months2

Work History

March 2025

30 Commits • 11 Features

Mar 1, 2025

In March 2025, ByteCraft delivered a cohesive set of UI, gameplay, and tooling improvements across the project, laying stronger foundations for future content while reducing risk through targeted bug fixes. The month focused on stabilizing core experience, expanding design tooling, and enabling faster iteration cycles for gameplay systems.

February 2025

86 Commits • 27 Features

Feb 1, 2025

February 2025 (ByteCraft, shiznizz/ByteCraft) delivered a feature-rich, playable baseline with a scalable UI, expanded level design, and enhanced combat systems, while improving stability through targeted bug fixes and cleanups. The work drove core business value by enabling faster iteration, richer player experiences, and a maintainable codebase for future features.

Activity

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Quality Metrics

Correctness87.2%
Maintainability87.4%
Architecture83.0%
Performance81.2%
AI Usage20.4%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity C#Unity PrefabUnity SceneUnity Scene DataUnity ShaderLabUnity YAMLYAML

Technical Skills

3D Environment Art3D ModelingAIAI NavigationAI ProgrammingAnimationAsset CreationAsset IntegrationAsset ManagementAudio EngineeringAudio IntegrationAudio MixerBug FixingC#C# Scripting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

shiznizz/ByteCraft

Feb 2025 Mar 2025
2 Months active

Languages Used

C#UnityUnity AssetUnity C#Unity SceneUnity Scene DataUnity ShaderLabYAML

Technical Skills

3D Environment Art3D ModelingAIAI NavigationAI ProgrammingAnimation

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